Team report · all teams · beta

Bullet Racing

Power 53.9 · #15 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 39% · 23rd of 32 · 18 rounds
  • 1400m 6 gate WTA 39% · 22nd of 32 · 16 rounds
  • 1600m 24 gate WTA 46% · 20th of 32 · 34 rounds
Winning the most points
  • 2200m 16 gate WTA 78% · 3rd of 32 · 18 rounds
  • 2200m 4 gate WTA 75% · 4th of 32 · 16 rounds
  • 1200m 6 gate WTA 66% · 5th of 32 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Irony Depot14746%
Overland Lightning13353%
Terrible Trade13054%
Grungy Path10655%
Magic Blaze9047%
Johnny B. Goode8252%
Blessed7960%
Frostfire7757%
Air Strike7757%
Titanic Triumph6649%
War Admiral5741%
Integral5446%
The Kings Snip5146%
Echo Pulse5049%
Dirty4266%
Uptown Hustle4145%
Rosalind Franklin3943%
Privilege3951%
Eagle Pass3354%
Who needs a fckn menu3055%
3L3V3N2636%
Serpent2553%
Blessed Viper1938%
Break Even1860%
Elvira1561%
No Dice1447%
Prestigious claimer1262%
Quick Math845%
Crisp857%
Torrent741%
Arsenal438%
Titan Fury453%
Fleeced243%
Buy LC267%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%45%
21200m 6 gate WTA100%66%
31400m 16 gate WTA100%45%
41600m 24 gate WTA100%46%
51800m 4 gate WTA100%39%
62000m 6 gate WTA100%56%
72200m 16 gate WTA100%78%
81200m 24 gate WTA100%56%
92200m 4 gate WTA100%75%
102000m 6 gate WTA100%56%
112200m 16 gate WTA100%78%
121600m 24 gate WTA100%46%
131400m 4 gate WTA100%57%
141400m 6 gate WTA100%39%
151000m 16 gate WTA100%55%
161400m 24 gate WTA100%33%
171000m 4 gate WTA99%45%
181200m 6 gate WTA99%66%
191400m 16 gate WTA99%45%
201600m 24 gate WTA99%46%
211800m 4 gate WTA98%39%
222000m 6 gate WTA98%56%
231600m 16 gate WTA91%50%
241800m 24 gate WTA82%71%
252200m 4 gate WTA76%75%
261400m 6 gate WTA68%39%
271800m 16 gate WTA60%71%
281600m 24 gate WTA48%46%
291400m 4 gate WTA41%57%
301200m 6 gate WTA30%66%
311000m 16 gate WTA13%55%
322200m 24 gate WTA13%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).