- 1800m 4 gate WTA 39% · 23rd of 32 · 18 rounds
- 1400m 6 gate WTA 39% · 22nd of 32 · 16 rounds
- 1600m 24 gate WTA 46% · 20th of 32 · 34 rounds
- 2200m 16 gate WTA 78% · 3rd of 32 · 18 rounds
- 2200m 4 gate WTA 75% · 4th of 32 · 16 rounds
- 1200m 6 gate WTA 66% · 5th of 32 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.5/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Irony Depot | Top 20% won 3/34 | Top 38% won 1/18 | Middle won 0/8 | Middle won 2/8 | Middle won 2/12 | Middle won 2/16 | ||||
| Overland Lightning | Middle won 1/34 | Top 10% won 6/24 | ★Top 23% won 4/19 | Top 38% won 1/18 | Middle won 0/4 | |||||
| Terrible Trade | Middle won 1/34 | Top 37% won 4/27 | Top 6% won 5/18 | Bottom 33% won 2/10 | Top 4% won 6/16 | |||||
| Grungy Path | Bottom 28% won 0/15 | Top 33% won 3/27 | Top 10% won 3/18 | Middle won 0/10 | ★Top 1% won 6/16 | |||||
| Magic Blaze | Middle won 0/19 | ★Top 1% won 2/14 | Middle won 4/11 | Bottom 36% won 0/10 | Bottom 26% won 1/9 | |||||
| Johnny B. Goode | Bottom 40% won 0/7 | Top 18% won 7/24 | Top 31% won 0/4 | Bottom 40% won 6/16 | ||||||
| Blessed | Bottom 33% won 0/15 | Middle won 8/27 | Top 25% won 2/18 | Middle | ||||||
| Frostfire | Middle won 2/34 | Top 32% won 2/18 | ||||||||
| Air Strike | Top 33% won 3/27 | Top 12% | Top 38% | Top 11% won 1/14 | ||||||
| Titanic Triumph | Middle won 2/27 | Middle won 1/14 | ||||||||
| War Admiral | Top 33% won 0/19 | Top 31% won 0/10 | Middle won 1/9 | |||||||
| Integral | Bottom 29% won 0/8 | Top 35% won 1/10 | Bottom 14% won 1/8 | Top 29% won 2/8 | Middle won 2/7 | |||||
| The Kings Snip | Middle won 0/7 | Top 14% won 0/4 | Middle won 0/8 | |||||||
| Echo Pulse | Middle won 0/15 | Top 28% | Middle won 0/4 | Top 28% won 1/8 | ★Top 1% won 3/8 | Bottom 34% won 0/4 | ||||
| Dirty | Top 30% won 0/7 | Top 8% won 0/18 | ||||||||
| Uptown Hustle | Top 38% won 0/7 | Top 38% | Middle won 1/4 | |||||||
| Rosalind Franklin | Middle won 1/19 | Top 40% won 1/10 | ||||||||
| Privilege | Bottom 35% won 0/19 | Bottom 21% won 0/4 | ||||||||
| Eagle Pass | Top 23% won 0/19 | ★Top 8% won 0/6 | ★Top 10% | ★Top 12% | ||||||
| Who needs a fckn menu | ★Top 10% won 2/19 | Top 33% | ||||||||
| 3L3V3N | Bottom 22% won 0/8 | Bottom 19% won 0/4 | ||||||||
| Serpent | Top 22% | ★Top 21% | Top 3% won 1/10 | |||||||
| Blessed Viper | Bottom 27% | Middle won 0/10 | ||||||||
| Break Even | Bottom 29% won 0/7 | Bottom 13% won 0/4 | ||||||||
| Elvira | Bottom 30% won 0/10 | |||||||||
| No Dice | Bottom 10% won 0/4 | |||||||||
| Prestigious claimer | Bottom 9% won 0/8 | |||||||||
| Crisp | Bottom 23% won 0/4 | |||||||||
| Torrent | Bottom 12% won 0/3 | |||||||||
| Fleeced | ★Top 1% | Bottom 32% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).