Compare with
Losing the most points
- 2200m 24 gate madness 12% · 40th of 40 · 52 rounds
- 1600m 24 gate WTA 10% · 40th of 40 · 30 rounds
- 2000m 22 gate WTA 12% · 40th of 40 · 25 rounds
Winning the most points
- 1200m 6 gate WTA 59% · 10th of 40 · 34 rounds
- 1200m 6 gate madness 60% · 8th of 40 · 15 rounds
- 1200m 4 gate WTA 71% · 3rd of 37 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 24 gate madness
← all coresCatch Me Ridin' Derby
- Mountain Skiesbeats 76% · 8 races · 1 won · 4 top 3
- Hilltop Chigiribeats 64% · 16 races · 3 won · 5 top 3
- Marshmallow Havenbeats 54% · 16 races · 0 won · 2 top 3
- Lightning Trailbeats 53% · 8 races · 0 won · 0 top 3
- Maximusbeats 52% · 8 races · 0 won · 1 top 3
- Ramses is the Bestbeats 51% · 8 races · 0 won · 1 top 3
- Traverse Oxbridge 21 22 23beats 50% · 8 races · 0 won · 0 top 3
- Happy Maxbeats 50% · 16 races · 5 won · 5 top 3
- SpaceXbeats 49% · 16 races · 0 won · 1 top 3
- Bold Trailbeats 49% · 8 races · 0 won · 0 top 3
- Lagoon Tealbeats 47% · 16 races · 0 won · 0 top 3
- Electric Chigiribeats 47% · 16 races · 0 won · 2 top 3
- Tractor Trailbeats 46% · 8 races · 0 won · 0 top 3
- Night Callbeats 45% · 8 races · 0 won · 1 top 3
- Vivacious Sunbreaker 16beats 43% · 8 races · 0 won · 1 top 3
- Apollo Charmbeats 42% · 8 races · 0 won · 0 top 3
- Power Barsbeats 41% · 8 races · 0 won · 1 top 3
- Isolatebeats 32% · 8 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).