Team report · Lower league

Catch Me Ridin' Derby

Power 32.4 · #40 of 40 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 12% · 40th of 40 · 52 rounds
  • 1600m 24 gate WTA 10% · 40th of 40 · 30 rounds
  • 2000m 22 gate WTA 12% · 40th of 40 · 25 rounds
Winning the most points
  • 1200m 6 gate WTA 59% · 10th of 40 · 34 rounds
  • 1200m 6 gate madness 60% · 8th of 40 · 15 rounds
  • 1200m 4 gate WTA 71% · 3rd of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Power Bars22028%
Traverse Oxbridge 21 22 2322049%
Night Call21940%
Mountain Skies21950%
Vivacious Sunbreaker 1621950%
Happy Max21455%
Hilltop Chigiri21448%
Electric Chigiri21051%
SpaceX20843%
Lagoon Teal20843%
Marshmallow Haven20438%
Lightning Trail20246%
Maximus20047%
Tractor Trail19648%
Apollo Charm19445%
Bold Trail18942%
Demi Juno18858%
Ramses is the Best18843%
Hamasaki The Win18645%
Three Junos18639%
assuming you win every race18640%
Million Dollar Drop 1618549%
Mellow Sun18538%
Isolate18542%
Tactical Mumpkin18535%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).