Team report · Lower league

Catch Me Ridin' Derby

Power 34.1 · #39 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 4% · 40th of 40 · 28 rounds
  • 2200m 6 gate madness 14% · 35th of 37 · 14 rounds
  • 1800m 24 gate madness 14% · 36th of 37 · 14 rounds
Winning the most points
  • 1200m 4 gate WTA 71% · 3rd of 37 · 14 rounds
  • 1000m 1v1 64% · 9th of 37 · 14 rounds
  • 1200m 6 gate WTA 57% · 15th of 37 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Catch Me Ridin' Derby
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Power Bars
15%
42%
34%
6.4%
top 3 0/14
8.7%
16%
34%
49%
18%
15%
won 0/14
Traverse Oxbridge 21 22 23
21%
38%
46%
10%
top 3 2/14
14%
23%
47%
43%
16%
22%
won 4/14
Night Call
18%
41%
47%
7.5%
top 3 1/14
11%
won 1/14
21%
43%
43%
19%
19%
Mountain Skies
21%
50%
43%
8.0%
top 3 1/14
12%
won 1/14
20%
44%
54%
27%
21%
Vivacious Sunbreaker 16
19%
52%
46%
10%
top 3 4/14
14%
won 2/14
23%
46%
48%
20%
20%
Happy Max
24%
★54%
48%
9.3%
top 3 0/14
13%
23%
48%
53%
won 9/14
★28%
24%
Hilltop Chigiri
17%
52%
46%
9.0%
13%
23%
won 2/14
43%
51%
25%
18%
Electric Chigiri
25%
52%
won 5/14
★55%
★13%
17%
★29%
won 5/14
49%
49%
23%
25%
Lagoon Teal
15%
48%
41%
7.8%
11%
19%
39%
51%
23%
16%
SpaceX
17%
top 3 3/14
48%
won 8/14
43%
6.7%
9.4%
21%
40%
47%
25%
17%
Marshmallow Haven
15%
top 3 1/14
41%
36%
top 3 5/14
7.5%
11%
16%
37%
50%
22%
16%
Lightning Trail
13%
top 3 0/14
47%
44%
top 3 9/14
6.3%
8.6%
17%
40%
won 3/12
53%
18%
top 3 2/14
14%
Tractor Trail
13%
top 3 0/28
48%
43%
6.3%
8.7%
17%
41%
55%
17%
top 3 1/14
15%
Maximus
16%
top 3 1/14
52%
42%
top 3 3/14
7.5%
11%
19%
42%
51%
27%
top 3 3/14
17%
Apollo Charm
13%
top 3 2/28
47%
40%
6.3%
8.6%
16%
41%
★55%
16%
top 3 2/14
15%
Hamasaki The Win
18%
49%
38%
7.9%
top 3 0/14
11%
17%
40%
51%
26%
18%
Demi Juno
17%
top 3 4/14
51%
52%
6.5%
10%
22%
48%
49%
19%
19%
Three Junos
—
44%
38%
6.3%
top 3 1/14
9.0%
16%
—
47%
16%
—
assuming you win every race
16%
top 3 3/14
41%
43%
8.0%
12%
19%
41%
41%
16%
17%
Bold Trail
13%
top 3 0/14
45%
37%
6.3%
8.5%
15%
39%
52%
15%
top 3 0/14
14%
Ramses is the Best
14%
top 3 1/14
45%
38%
6.6%
9.5%
18%
36%
50%
21%
top 3 3/14
15%
Million Dollar Drop 16
18%
49%
46%
7.6%
top 3 1/14
11%
22%
45%
50%
18%
19%
Mellow Sun
21%
42%
43%
7.1%
top 3 0/14
10%
20%
45%
41%
16%
21%
Isolate
14%
50%
40%
7.4%
top 3 0/14
11%
19%
37%
42%
19%
15%
Tactical Mumpkin
15%
40%
34%
6.5%
top 3 1/14
9.2%
15%
37%
47%
20%
15%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Power Bars620.3× avg
Traverse Oxbridge 21 22 23621.1× avg
Night Call620.6× avg
Mountain Skies620.9× avg
Vivacious Sunbreaker 16621.2× avg
Happy Max621.4× avg
Hilltop Chigiri620.4× avg
Electric Chigiri621.0× avg
Lagoon Teal600.7× avg
SpaceX601.1× avg
Marshmallow Haven570.6× avg
Lightning Trail550.7× avg
Tractor Trail530.3× avg
Maximus530.6× avg
Apollo Charm520.5× avg
Hamasaki The Win490.6× avg
Demi Juno490.8× avg
Three Junos490.4× avg
assuming you win every race490.3× avg
Bold Trail490.1× avg
Ramses is the Best490.6× avg
Million Dollar Drop 16481.2× avg
Mellow Sun480.0× avg
Isolate480.7× avg
Tactical Mumpkin480.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%29%
22200m 6 gate WTA100%29%
31000m 1v1100%64%
42200m 6 gate madness100%14%
52000m 12 gate madness100%4%
61800m 24 gate madness100%14%
71600m 4 gate WTA100%36%
81200m 6 gate WTA100%57%
91600m 1v1100%46%
101000m 6 gate madness100%43%
111400m 12 gate madness100%21%
121000m 24 gate madness100%14%
131200m 4 gate WTA100%71%
142000m 6 gate WTA100%29%
151600m 1v1100%46%
161800m 6 gate madness100%36%
172000m 12 gate madness100%4%
182200m 24 gate madness99%21%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%36%
212000m 1v196%25%
221600m 6 gate madness91%10%
231000m 12 gate madness82%43%
241200m 24 gate madness77%33%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%36%
291800m 12 gate madness30%—
302200m 24 gate madness19%21%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%29%
332000m 1v17%25%
341800m 6 gate madness7%36%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).