Team report · Lower league

Catch Me Ridin' Derby

Power 41.9 · #36 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 25% · 38th of 40 · 13 rounds
  • 2200m 1v1 32% · 37th of 40 · 17 rounds
  • 1400m 1v1 36% · 34th of 40 · 14 rounds
Winning the most points
  • 1200m 6 gate madness 60% · 8th of 40 · 15 rounds
  • 1000m 6 gate madness 55% · 15th of 40 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Traverse Oxbridge 21 22 231553%
Night Call1548%
Power Bars1520%
Vivacious Sunbreaker 161563%
Mountain Skies1531%
Happy Max1449%
Hilltop Chigiri1447%
SpaceX1342%
Electric Chigiri1355%
Lagoon Teal1345%
Marshmallow Haven1233%
Lightning Trail1260%
Tractor Trail1255%
Maximus1257%
Apollo Charm1242%
Demi Juno1054%
Bold Trail1032%
Ramses is the Best1048%
Hamasaki The Win1016%
Three Junos1040%
assuming you win every race1042%
Million Dollar Drop 161046%
Mellow Sun1053%
Tactical Mumpkin1048%
Isolate1018%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%55%
31200m 12 gate WTA100%40%
41400m 1v1100%36%
51200m 6 gate madness100%60%
61800m 1v1100%44%
71600m 6 gate madness100%40%
81800m 12 gate WTA100%20%
92200m 1v1100%32%
102000m 6 gate madness100%25%
112200m 6 gate madness100%30%
121000m 1v1100%42%
131000m 6 gate madness100%55%
141400m 1v1100%36%
151200m 6 gate madness100%60%
161800m 1v1100%44%
171600m 6 gate madness100%40%
182200m 1v1100%32%
191000m 1v1100%42%
201200m 6 gate madness99%60%
212000m 6 gate madness99%25%
222200m 6 gate madness97%30%
232200m 1v193%32%
241000m 1v187%42%
251400m 1v180%36%
262000m 6 gate madness74%25%
271800m 1v164%44%
281000m 6 gate madness51%55%
292200m 1v141%32%
301200m 6 gate madness25%60%
311600m 6 gate madness12%40%
321200m 1v112%—
332000m 6 gate madness7%25%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).