Compare with
Losing the most points
- 2000m 6 gate madness 9% · 32nd of 32 · 11 rounds
- 1800m 1v1 23% · 30th of 32 · 12 rounds
- 1600m 6 gate madness 22% · 29th of 32 · 11 rounds
Winning the most points
- 1400m 1v1 56% · 7th of 32 · 12 rounds
- 1000m 1v1 52% · 16th of 33 · 17 rounds
Maps, best to worst
Strongest cores
- Lightning Trail1.3× avg · 12 races
- Happy Max1.3× avg · 12 races
- Hilltop Chigiri1.3× avg · 12 races
Cores that need work
- Bold Trail0.4× avg · 11 races
- Ramses is the Best0.4× avg · 11 races
- Night Call0.4× avg · 14 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).