Team report · all teams

Catch Me Ridin' Derby

Power 33.3 · #33 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 14% · 31st of 34 · 14 rounds
  • 2000m 22 gate WTA 11% · 33rd of 33 · 9 rounds
  • 2000m 6 gate madness 9% · 32nd of 32 · 11 rounds
Winning the most points
  • 1000m 4 gate WTA 100% · 1st of 32 · 6 rounds
  • 1600m 22 gate WTA 67% · 7th of 31 · 6 rounds
  • 1600m 24 gate WTA 55% · 14th of 32 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Power Bars6934%
Traverse Oxbridge 21 22 236940%
Night Call6736%
Vivacious Sunbreaker 166647%
Mountain Skies6446%
Happy Max6356%
Hilltop Chigiri6350%
Lightning Trail6247%
SpaceX6242%
Electric Chigiri6260%
Marshmallow Haven6237%
Lagoon Teal6248%
Maximus6256%
Tractor Trail6253%
Hamasaki The Win6146%
Demi Juno6163%
Three Junos6149%
assuming you win every race6145%
Bold Trail6144%
Tactical Mumpkin6131%
Ramses is the Best6136%
Apollo Charm6145%
Million Dollar Drop 166047%
Mellow Sun5949%
Isolate5840%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).