No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 1r · 2.0/map | 100% 1r · 1.1/map | 50% 2r · 2.0/map | — | 0% 1r · 1.7/map | ||
| 6 gate WTA | — | 100% 1r · 1.5/map | 34% 3r · 19th · 3.0/map | ||||
| 16 gate WTA | 100% 1r · 1.1/map | 100% 1r · 2.0/map | 100% 1r · 0.9/map | — | 50% 2r · 2.0/map | ||
| 24 gate WTA | 0% 1r · 1.0/map | 100% 1r · 1.0/map | 100% 2r · 3.4/map | 100% 1r · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| S Nova | 16 | 3.9× avg | — | — |
| Rogue Viper | 16 | 1.3× avg | — | — |
| Wormhole | 15 | 0.0× avg | 2000m 6 gate WTA wins 0.0% (avg 17%) · 3 | — |
| Donk | 14 | 0.0× avg | — | — |
| Moder | 13 | 3.4× avg | — | — |
| M Chaos Grid | 13 | 1.0× avg | — | — |
| Bonemass | 12 | 0.0× avg | — | — |
| L Bane | 12 | 1.8× avg | 2000m 6 gate WTA wins 33% (avg 17%) · 3 | — |
| L Royal Chief | 12 | 0.0× avg | 2000m 6 gate WTA wins 0.0% (avg 17%) · 3 | — |
| Shader | 11 | 0.0× avg | — | — |
| Drift Strike | 11 | 3.7× avg | — | — |
| Raging Vanguard | 10 | 0.0× avg | — | — |
| S Cyber Anvil | 3 | 0.0× avg | — | — |
| Granite Rover | 1 | 0.0× avg | — | — |
| Chandler Bling | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).