No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 1r · 2.0/map | 100% 1r · 1.1/map | 50% 2r · 2.0/map | — | 0% 1r · 1.7/map | ||
| 6 gate WTA | — | 100% 1r · 1.5/map | 34% 3r · 19th · 3.0/map | ||||
| 16 gate WTA | 100% 1r · 1.1/map | 100% 1r · 2.0/map | 100% 1r · 0.9/map | — | 50% 2r · 2.0/map | ||
| 24 gate WTA | 0% 1r · 1.0/map | 100% 1r · 1.0/map | 100% 2r · 3.4/map | 100% 1r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| S Nova | 16 | 57% | — | — |
| Rogue Viper | 16 | 52% | — | — |
| Wormhole | 15 | 44% | 2000m 6 gate WTA 27% · 3 | — |
| Donk | 14 | 31% | — | — |
| Moder | 13 | 67% | — | — |
| M Chaos Grid | 13 | 46% | — | — |
| Bonemass | 12 | 47% | — | — |
| L Bane | 12 | 68% | 2000m 6 gate WTA 67% · 3 | — |
| L Royal Chief | 12 | 39% | 2000m 6 gate WTA 40% · 3 | — |
| Shader | 11 | 54% | — | — |
| Drift Strike | 11 | 62% | — | — |
| Raging Vanguard | 10 | 56% | — | — |
| S Cyber Anvil | 3 | 83% | — | — |
| Granite Rover | 1 | 96% | — | — |
| Chandler Bling | 1 | 35% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).