Team report · Lower league

Half Measured

Power 57.1 · #5 of 25 on Glory · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
S Nova
Top 29%
won 0/2
Middle
★Top 4%
Top 3%
won 0/1
Top 12%
won 0/1
Top 19%
★Top 5%
Top 15%
Top 13%
won 1/1
Top 15%
won 1/1
Rogue Viper
Top 29%
won 1/2
Middle
Top 4%
Top 13%
won 0/1
Top 28%
won 0/1
Bottom 34%
Top 22%
Middle
Top 31%
won 0/1
Top 34%
won 0/1
Wormhole
Top 23%
won 0/2
Top 36%
won 0/3
Middle
Bottom 26%
Middle
won 0/1
★Top 12%
Top 29%
won 0/2
Top 36%
Middle
Middle
Donk
Middle
won 0/2
Top 36%
Bottom 23%
Bottom 24%
Middle
won 0/1
Bottom 24%
won 0/2
Top 22%
won 0/2
Top 20%
Bottom 27%
Bottom 17%
Moder
Top 27%
won 0/2
Middle
Top 9%
Top 4%
★Top 2%
won 1/1
Middle
Top 34%
Middle
★Top 2%
★Top 3%
M Chaos Grid
Bottom 9%
won 0/2
Bottom 5%
Bottom 25%
Bottom 19%
Bottom 18%
Bottom 6%
won 1/2
Bottom 4%
won 0/2
Bottom 5%
Bottom 21%
Bottom 25%
Bonemass
Bottom 1%
won 0/2
Bottom 18%
Bottom 3%
Bottom 1%
Bottom 2%
Bottom 15%
Bottom 15%
won 0/2
Bottom 30%
Bottom 2%
Bottom 2%
L Bane
Middle
won 0/2
★Top 19%
won 1/3
Bottom 8%
Middle
Bottom 28%
Middle
Top 27%
won 0/2
★Top 13%
won 0/1
Bottom 29%
Bottom 32%
L Royal Chief
Bottom 3%
won 0/2
Bottom 24%
won 0/3
Bottom 4%
Bottom 9%
Bottom 7%
Bottom 19%
Bottom 28%
won 0/2
Middle
won 0/1
Bottom 5%
Bottom 6%
Shader
Bottom 10%
won 0/2
Bottom 30%
Bottom 6%
Bottom 18%
Bottom 7%
won 0/1
Bottom 29%
Middle
won 0/2
Top 37%
Bottom 6%
Bottom 8%
Drift Strike
Top 21%
won 1/2
Top 23%
Top 36%
Middle
Middle
won 0/1
Top 21%
Top 8%
won 1/2
Top 14%
Middle
Middle
Raging Vanguard
★Top 10%
won 0/2
Middle
Middle
Top 7%
Bottom 34%
won 0/1
Top 29%
—
—
Middle
won 0/1
Top 27%
S Cyber Anvil
Bottom 19%
Bottom 10%
Middle
Bottom 27%
Bottom 18%
Bottom 3%
Bottom 7%
Bottom 6%
Bottom 15%
Bottom 15%
Granite Rover
Bottom 16%
—
Bottom 16%
Bottom 15%
Bottom 14%
Bottom 5%
Bottom 5%
Bottom 3%
Bottom 7%
Bottom 5%
Chandler Bling
Middle
Bottom 14%
Bottom 16%
★Top 1%
Middle
Bottom 31%
Bottom 21%
Bottom 13%
Bottom 34%
Bottom 25%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
S Nova163.9× avg
Rogue Viper161.3× avg
Wormhole150.0× avg
Donk140.0× avg
Moder133.4× avg
M Chaos Grid131.0× avg
Bonemass120.0× avg
L Bane121.8× avg
L Royal Chief120.0× avg
Shader110.0× avg
Drift Strike113.7× avg
Raging Vanguard100.0× avg
S Cyber Anvil30.0× avg
Granite Rover10.0× avg
Chandler Bling10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%100%
41600m 24 gate WTA100%100%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%34%
72200m 16 gate WTA100%50%
81200m 24 gate WTA100%0%
92200m 4 gate WTA100%0%
102000m 6 gate WTA100%34%
112200m 16 gate WTA100%50%
121600m 24 gate WTA100%100%
131400m 4 gate WTA100%100%
141400m 6 gate WTA100%100%
151000m 16 gate WTA100%100%
161400m 24 gate WTA100%100%
171000m 4 gate WTA100%0%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%100%
201600m 24 gate WTA100%100%
211800m 4 gate WTA100%50%
222000m 6 gate WTA98%34%
231600m 16 gate WTA93%100%
241800m 24 gate WTA85%100%
252200m 4 gate WTA73%0%
261400m 6 gate WTA54%100%
271800m 16 gate WTA51%—
281600m 24 gate WTA39%100%
291400m 4 gate WTA15%100%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%100%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).