Team report · Lower league

Half Measured

Power 49.5 · #17 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 38% · 20th of 25 · 6 rounds
Winning the most points
  • 1000m 1v1 76% · 1st of 26 · 8 rounds
  • 1000m 6 gate madness 70% · 4th of 25 · 6 rounds
  • 2000m 6 gate madness 52% · 11th of 26 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
S Nova
★Top 17%
won 6/8
★Top 17%
top 3 2/4
★Top 19%
top 3 3/6
Bottom 40%
Top 6%
won 0/2
Rogue Viper
Top 37%
Top 35%
top 3 2/4
Bottom 28%
won 1/2
Top 31%
top 3 4/6
Bottom 22%
top 3 1/2
★Top 3%
won 2/2
Moder
Top 24%
Top 23%
top 3 1/4
★Top 8%
Top 23%
top 3 4/6
★Top 29%
top 3 0/2
Top 14%
won 0/2
L Bane
★Top 36%
won 2/4
★Top 12%
top 3 6/6
★Top 18%
top 3 3/4
M Chaos Grid
Bottom 6%
won 2/6
Bottom 32%
Donk
Bottom 40%
top 3 2/6
Bottom 14%
Middle
top 3 1/4
Bottom 17%
L Royal Chief
Middle
Bottom 28%
top 3 1/3
Top 32%
top 3 1/2
M Arrow
Bottom 14%
top 3 1/3
Bottom 19%
top 3 1/2
Raging Vanguard
Middle
top 3 2/2
Bottom 34%
won 0/2
Wormhole
Bottom 26%
Bottom 34%
Bottom 31%
Bottom 34%
Shader
Bottom 5%
Bottom 16%
Bottom 2%
won 0/2
S Cyber Anvil
Bottom 21%
won 0/2
Bonemass
Bottom 20%
Bottom 21%
Bottom 1%
Bottom 21%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
S Nova221.1× avg
Rogue Viper201.4× avg
Moder181.0× avg
L Bane181.5× avg
M Chaos Grid100.5× avg
Donk100.6× avg
L Royal Chief70.7× avg
M Arrow71.0× avg
Raging Vanguard61.1× avg
Wormhole40.9× avg
Shader20.0× avg
S Cyber Anvil20.0× avg
Bonemass20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%76%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%100%
41400m 1v1100%50%
51200m 6 gate madness100%25%
61800m 1v1100%38%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%0%
92200m 1v1100%50%
102000m 6 gate madness100%52%
112200m 6 gate madness100%27%
121000m 1v1100%76%
131000m 6 gate madness100%70%
141400m 1v1100%50%
151200m 6 gate madness100%25%
161800m 1v1100%38%
171600m 6 gate madness100%50%
182200m 1v1100%50%
191000m 1v196%76%
201200m 6 gate madness95%25%
212000m 6 gate madness87%52%
222200m 6 gate madness85%27%
232200m 1v185%50%
241000m 1v184%76%
251400m 1v176%50%
262000m 6 gate madness71%52%
271800m 1v162%38%
281000m 6 gate madness49%70%
292200m 1v136%50%
301200m 6 gate madness22%25%
311600m 6 gate madness16%50%
321200m 1v116%100%
332000m 6 gate madness7%52%
341400m 6 gate madness7%50%
351200m 6 gate madness5%25%
362200m 1v15%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).