Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 56.4 · #8 of 40 · Power Rankings
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Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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⚡️High Voltage Vault⚡️
  • Space Melodytop 3 8 of 24 (avg 25%) · league rank Top 6% (32%)
  • Space Heatertop 3 10 of 24 (avg 25%) · league rank Top 8% (31%)
  • IDDQDtop 3 9 of 24 (avg 25%) · league rank Top 15% (30%)
  • Utopia Novatop 3 2 of 12 (avg 25%) · league rank Top 16% (29%)
  • Rusty Behemothtop 3 8 of 24 (avg 25%) · league rank Top 23% (29%)
  • Faint Shadowtop 3 7 of 22 (avg 25%) · league rank Top 25% (29%)
  • Jaded,,. Berserkertop 3 4 of 8 (avg 25%) · league rank Middle (24%)
  • Xeric Bullettop 3 0 of 6 (avg 25%) · league rank Middle (24%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).