Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 58.0 · #13 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1600m 22 gate WTA 41% · 27th of 39 · 22 rounds
  • 2200m 22 gate WTA 36% · 31st of 38 · 11 rounds
  • 1200m 22 gate WTA 45% · 24th of 39 · 22 rounds
Winning the most points
  • 2200m 24 gate madness 63% · 5th of 40 · 54 rounds
  • 2000m 22 gate WTA 66% · 6th of 40 · 35 rounds
  • 1800m 24 gate madness 64% · 5th of 40 · 35 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Space Melody23557%
Space Heater22549%
Chrome,. Bolt20049%
IDDQD18953%
Shadow,.Banner18747%
Juggler17947%
Faint Shadow17248%
Rusty Behemoth16652%
Unlikely Repeat15347%
Brazen, Berserker15051%
Static Behemoth14453%
The Prestige14451%
Vespa14445%
Terra,. Cyclone14352%
Brutal Beast14158%
Utopia Nova13561%
Vapor,,. Bruiser13352%
Jaded,,. Berserker13351%
Heavy Berserker10845%
Xeric Bullet9153%
Lambo, Bike3052%
Ancient Baron248%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%66%
22200m 24 gate madness100%63%
31000m 22 gate WTA100%58%
42200m 24 gate madness100%63%
52000m 22 gate WTA100%66%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%41%
81400m 24 gate madness100%64%
91200m 22 gate WTA100%45%
102200m 24 gate madness100%63%
111400m 22 gate WTA100%53%
121000m 24 gate madness100%73%
132200m 22 gate WTA100%36%
141400m 24 gate madness100%64%
151600m 22 gate WTA100%41%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%66%
182200m 24 gate madness99%63%
191200m 22 gate WTA96%45%
202200m 24 gate madness92%63%
211000m 22 gate WTA89%58%
221800m 24 gate madness82%64%
231000m 22 gate WTA72%58%
241200m 24 gate madness64%29%
251400m 22 gate WTA59%53%
261600m 24 gate madness49%33%
271000m 22 gate WTA43%58%
281800m 24 gate madness33%64%
292000m 22 gate WTA19%66%
302200m 24 gate madness11%63%
311800m 22 gate WTA8%—
322200m 24 gate madness8%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).