Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 58.0 · #13 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1600m 22 gate WTA 41% · 27th of 39 · 22 rounds
  • 2200m 22 gate WTA 36% · 31st of 38 · 11 rounds
  • 1200m 22 gate WTA 45% · 24th of 39 · 22 rounds
Winning the most points
  • 2200m 24 gate madness 63% · 5th of 40 · 54 rounds
  • 2000m 22 gate WTA 66% · 6th of 40 · 35 rounds
  • 1800m 24 gate madness 64% · 5th of 40 · 35 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Space Melody
Top 9%
top 3 15/54
Top 6%
won 5/35
Top 6%
top 3 5/35
Top 39%
won 0/22
Top 32%
won 0/22
Middle
top 3 2/22
Top 40%
won 1/22
Middle
Middle
top 3 0/11
Top 11%
won 1/11
Space Heater
Top 9%
top 3 7/54
Top 6%
won 5/35
Top 13%
top 3 6/35
Middle
won 1/28
Middle
Middle
top 3 2/22
Middle
won 0/22
Middle
Middle
top 3 0/11
Top 8%
won 0/11
Chrome,. Bolt
Middle
top 3 2/54
Bottom 20%
Top 35%
★Top 1%
won 7/36
Top 15%
won 1/22
Top 11%
top 3 5/22
★Top 2%
won 2/22
Top 8%
won 1/18
★Top 2%
top 3 5/11
Middle
won 0/2
IDDQD
★Top 7%
top 3 11/54
Top 16%
won 1/35
Top 18%
top 3 7/35
Middle
won 0/14
Middle
won 1/22
Middle
Middle
Middle
won 2/18
Middle
Top 8%
won 0/11
Shadow,.Banner
Top 37%
top 3 4/34
—
Top 24%
Top 5%
won 3/36
Top 17%
won 2/22
★Top 7%
top 3 4/22
Top 7%
won 2/22
★Top 5%
won 2/18
Top 6%
top 3 3/11
Top 32%
won 0/9
Juggler
—
—
Middle
top 3 4/35
Bottom 33%
won 0/36
Bottom 37%
won 0/22
Bottom 31%
top 3 1/22
Bottom 24%
won 0/22
Bottom 29%
won 0/18
Bottom 35%
top 3 0/11
—
Faint Shadow
Top 10%
top 3 12/54
Top 6%
won 2/35
Top 10%
top 3 6/35
Top 18%
won 1/36
—
—
Bottom 35%
—
Top 24%
★Top 5%
won 1/11
Rusty Behemoth
Top 11%
top 3 9/54
Top 11%
won 1/35
★Top 4%
top 3 6/35
—
Top 18%
Middle
Bottom 38%
Middle
won 0/18
—
Top 10%
won 0/11
Unlikely Repeat
Top 39%
top 3 4/54
Top 36%
won 1/35
Top 13%
top 3 6/35
—
—
Top 24%
top 3 4/18
—
Top 27%
—
Top 36%
won 1/11
Brazen, Berserker
—
★Top 4%
won 1/6
—
Top 2%
won 4/36
★Top 12%
won 2/22
Top 9%
top 3 4/22
Top 19%
won 2/22
Top 8%
won 2/18
Top 4%
top 3 2/11
—
Static Behemoth
—
—
—
Top 36%
won 2/36
Bottom 39%
won 0/22
Middle
top 3 2/22
Top 39%
won 0/22
Middle
won 1/18
Top 35%
top 3 2/11
—
The Prestige
—
—
—
Middle
won 2/36
Top 26%
won 2/22
Top 33%
top 3 4/22
Top 25%
won 1/22
Top 33%
won 0/18
Middle
top 3 2/11
—
Vespa
—
Middle
—
Top 23%
won 0/36
Middle
won 0/22
Middle
top 3 0/22
Top 38%
won 1/22
Middle
won 2/18
Top 24%
top 3 3/11
—
Terra,. Cyclone
—
—
Bottom 23%
Top 32%
won 0/36
Top 15%
won 1/22
Top 32%
top 3 6/22
Top 13%
won 1/22
Top 36%
won 0/18
Top 39%
top 3 3/11
—
Brutal Beast
Top 23%
top 3 9/54
Middle
won 1/35
Bottom 39%
top 3 5/35
—
Bottom 11%
—
—
—
—
Top 32%
won 0/11
Utopia Nova
Top 11%
top 3 13/54
Top 31%
won 3/35
Top 35%
top 3 3/35
—
—
—
—
—
—
Top 17%
won 0/11
Vapor,,. Bruiser
Top 30%
top 3 8/54
Top 8%
won 2/35
Top 6%
top 3 8/35
—
—
—
—
—
—
Top 28%
won 1/9
Jaded,,. Berserker
Middle
top 3 4/54
Middle
won 0/35
Top 31%
top 3 4/35
—
—
—
—
—
—
Middle
won 0/9
Heavy Berserker
—
Middle
won 0/22
Top 25%
Top 23%
Top 17%
won 0/18
Top 14%
top 3 2/18
Middle
won 0/18
Top 16%
won 0/14
Top 22%
top 3 0/9
—
Xeric Bullet
Middle
top 3 1/20
Bottom 27%
won 0/7
Bottom 12%
top 3 0/35
Bottom 3%
Bottom 14%
Bottom 4%
top 3 0/4
Bottom 15%
Bottom 5%
Bottom 3%
top 3 0/11
Bottom 38%
won 0/2
Lambo, Bike
—
—
—
Bottom 2%
won 1/8
Bottom 3%
won 0/4
Bottom 11%
top 3 0/4
Bottom 5%
won 0/4
Bottom 9%
won 0/4
Bottom 2%
top 3 0/2
—
Ancient Baron
Bottom 30%
Bottom 32%
Bottom 12%
—
—
—
—
—
—
Bottom 24%
won 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Space Melody2351.4× avg
Space Heater2251.1× avg
Chrome,. Bolt2001.5× avg
IDDQD1891.4× avg
Shadow,.Banner1871.4× avg
Juggler1790.3× avg
Faint Shadow1721.5× avg
Rusty Behemoth1661.2× avg
Unlikely Repeat1531.0× avg
Brazen, Berserker1501.7× avg
Static Behemoth1440.7× avg
The Prestige1441.3× avg
Vespa1440.7× avg
Terra,. Cyclone1431.3× avg
Brutal Beast1411.1× avg
Utopia Nova1351.4× avg
Vapor,,. Bruiser1331.4× avg
Jaded,,. Berserker1330.6× avg
Heavy Berserker1080.4× avg
Xeric Bullet910.2× avg
Lambo, Bike300.5× avg
Ancient Baron20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%66%
22200m 24 gate madness100%63%
31000m 22 gate WTA100%58%
42200m 24 gate madness100%63%
52000m 22 gate WTA100%66%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%41%
81400m 24 gate madness100%64%
91200m 22 gate WTA100%45%
102200m 24 gate madness100%63%
111400m 22 gate WTA100%53%
121000m 24 gate madness100%73%
132200m 22 gate WTA100%36%
141400m 24 gate madness100%64%
151600m 22 gate WTA100%41%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%66%
182200m 24 gate madness99%63%
191200m 22 gate WTA96%45%
202200m 24 gate madness92%63%
211000m 22 gate WTA89%58%
221800m 24 gate madness82%64%
231000m 22 gate WTA72%58%
241200m 24 gate madness64%29%
251400m 22 gate WTA59%53%
261600m 24 gate madness49%33%
271000m 22 gate WTA43%58%
281800m 24 gate madness33%64%
292000m 22 gate WTA19%66%
302200m 24 gate madness11%63%
311800m 22 gate WTA8%—
322200m 24 gate madness8%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).