⚡️High Voltage Vault⚡️
- 1600m 22 gate WTA 41% · 27th of 39 · 22 rounds
- 2200m 22 gate WTA 36% · 31st of 38 · 11 rounds
- 1200m 22 gate WTA 45% · 24th of 39 · 22 rounds
- 2200m 24 gate madness 63% · 5th of 40 · 54 rounds
- 2000m 22 gate WTA 66% · 6th of 40 · 35 rounds
- 1800m 24 gate madness 64% · 5th of 40 · 35 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Space Melody | Top 9% top 3 15/54 | Top 6% won 5/35 | Top 6% top 3 5/35 | Top 39% won 0/22 | Top 32% won 0/22 | Middle top 3 2/22 | Top 40% won 1/22 | Middle | Middle top 3 0/11 | Top 11% won 1/11 |
| Space Heater | Top 9% top 3 7/54 | Top 6% won 5/35 | Top 13% top 3 6/35 | Middle won 1/28 | Middle | Middle top 3 2/22 | Middle won 0/22 | Middle | Middle top 3 0/11 | Top 8% won 0/11 |
| Chrome,. Bolt | Middle top 3 2/54 | Bottom 20% | Top 35% | ★Top 1% won 7/36 | Top 15% won 1/22 | Top 11% top 3 5/22 | ★Top 2% won 2/22 | Top 8% won 1/18 | ★Top 2% top 3 5/11 | Middle won 0/2 |
| IDDQD | ★Top 7% top 3 11/54 | Top 16% won 1/35 | Top 18% top 3 7/35 | Middle won 0/14 | Middle won 1/22 | Middle | Middle | Middle won 2/18 | Middle | Top 8% won 0/11 |
| Shadow,.Banner | Top 37% top 3 4/34 | — | Top 24% | Top 5% won 3/36 | Top 17% won 2/22 | ★Top 7% top 3 4/22 | Top 7% won 2/22 | ★Top 5% won 2/18 | Top 6% top 3 3/11 | Top 32% won 0/9 |
| Juggler | — | — | Middle top 3 4/35 | Bottom 33% won 0/36 | Bottom 37% won 0/22 | Bottom 31% top 3 1/22 | Bottom 24% won 0/22 | Bottom 29% won 0/18 | Bottom 35% top 3 0/11 | — |
| Faint Shadow | Top 10% top 3 12/54 | Top 6% won 2/35 | Top 10% top 3 6/35 | Top 18% won 1/36 | — | — | Bottom 35% | — | Top 24% | ★Top 5% won 1/11 |
| Rusty Behemoth | Top 11% top 3 9/54 | Top 11% won 1/35 | ★Top 4% top 3 6/35 | — | Top 18% | Middle | Bottom 38% | Middle won 0/18 | — | Top 10% won 0/11 |
| Unlikely Repeat | Top 39% top 3 4/54 | Top 36% won 1/35 | Top 13% top 3 6/35 | — | — | Top 24% top 3 4/18 | — | Top 27% | — | Top 36% won 1/11 |
| Brazen, Berserker | — | ★Top 4% won 1/6 | — | Top 2% won 4/36 | ★Top 12% won 2/22 | Top 9% top 3 4/22 | Top 19% won 2/22 | Top 8% won 2/18 | Top 4% top 3 2/11 | — |
| Static Behemoth | — | — | — | Top 36% won 2/36 | Bottom 39% won 0/22 | Middle top 3 2/22 | Top 39% won 0/22 | Middle won 1/18 | Top 35% top 3 2/11 | — |
| The Prestige | — | — | — | Middle won 2/36 | Top 26% won 2/22 | Top 33% top 3 4/22 | Top 25% won 1/22 | Top 33% won 0/18 | Middle top 3 2/11 | — |
| Vespa | — | Middle | — | Top 23% won 0/36 | Middle won 0/22 | Middle top 3 0/22 | Top 38% won 1/22 | Middle won 2/18 | Top 24% top 3 3/11 | — |
| Terra,. Cyclone | — | — | Bottom 23% | Top 32% won 0/36 | Top 15% won 1/22 | Top 32% top 3 6/22 | Top 13% won 1/22 | Top 36% won 0/18 | Top 39% top 3 3/11 | — |
| Brutal Beast | Top 23% top 3 9/54 | Middle won 1/35 | Bottom 39% top 3 5/35 | — | Bottom 11% | — | — | — | — | Top 32% won 0/11 |
| Utopia Nova | Top 11% top 3 13/54 | Top 31% won 3/35 | Top 35% top 3 3/35 | — | — | — | — | — | — | Top 17% won 0/11 |
| Vapor,,. Bruiser | Top 30% top 3 8/54 | Top 8% won 2/35 | Top 6% top 3 8/35 | — | — | — | — | — | — | Top 28% won 1/9 |
| Jaded,,. Berserker | Middle top 3 4/54 | Middle won 0/35 | Top 31% top 3 4/35 | — | — | — | — | — | — | Middle won 0/9 |
| Heavy Berserker | — | Middle won 0/22 | Top 25% | Top 23% | Top 17% won 0/18 | Top 14% top 3 2/18 | Middle won 0/18 | Top 16% won 0/14 | Top 22% top 3 0/9 | — |
| Xeric Bullet | Middle top 3 1/20 | Bottom 27% won 0/7 | Bottom 12% top 3 0/35 | Bottom 3% | Bottom 14% | Bottom 4% top 3 0/4 | Bottom 15% | Bottom 5% | Bottom 3% top 3 0/11 | Bottom 38% won 0/2 |
| Lambo, Bike | — | — | — | Bottom 2% won 1/8 | Bottom 3% won 0/4 | Bottom 11% top 3 0/4 | Bottom 5% won 0/4 | Bottom 9% won 0/4 | Bottom 2% top 3 0/2 | — |
| Ancient Baron | Bottom 30% | Bottom 32% | Bottom 12% | — | — | — | — | — | — | Bottom 24% won 0/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).