⚡️High Voltage Vault⚡️
- 1400m 12 gate madness 33% · 28th of 37 · 12 rounds
- 1200m 24 gate madness 33% · 30th of 35 · 9 rounds
- 1600m 1v1 46% · 26th of 40 · 24 rounds
- 2000m 12 gate madness 71% · 3rd of 40 · 24 rounds
- 2200m 24 gate madness 66% · 10th of 39 · 13 rounds
- 1800m 4 gate WTA 67% · 4th of 38 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Space Melody | ★32% top 3 8/24 | 53% | ★56% top 3 5/8 | 17% top 3 4/13 | 22% won 3/12 | ★30% won 0/2 | 55% won 1/3 | 48% | 25% | ★30% won 5/12 |
| Chrome,. Bolt | 16% | 50% won 1/2 | 48% | 10% top 3 2/13 | 14% | 24% | 42% | ★53% | 28% top 3 7/12 | 17% |
| Space Heater | 31% top 3 10/24 | 47% | 54% | 17% top 3 3/13 | 21% won 1/11 | 29% won 2/12 | 54% | 46% | 22% | 30% won 0/6 |
| Rusty Behemoth | 29% top 3 8/24 | 51% | 54% top 3 6/11 | 17% top 3 2/13 | 21% won 0/1 | 30% won 6/10 | 52% | — | 22% | 28% |
| Shadow,.Banner | — | 50% | 49% | 12% | 15% | 26% | — | 52% | ★29% top 3 6/12 | — |
| IDDQD | 30% top 3 9/24 | 48% | 53% | ★18% top 3 4/13 | ★22% won 1/5 | 28% | 54% | 45% | 23% | 29% won 2/4 |
| Xeric Bullet | 24% top 3 0/6 | 49% | 52% top 3 4/7 | 10% top 3 0/13 | 18% | 22% | 55% won 5/9 | 44% | 15% | 26% |
| Lambo, Bike | — | 51% | — | — | — | — | — | 50% won 6/12 | 20% top 3 0/10 | — |
| Utopia Nova | 29% top 3 2/12 | — | 51% top 3 5/7 | 17% top 3 1/13 | 21% | 25% | ★55% | — | — | 29% won 0/2 |
| Faint Shadow | 29% top 3 7/22 | — | 52% | 17% top 3 1/13 | 21% won 1/7 | 28% | 51% | 47% | — | 28% |
| Ionic,, Bolt | — | ★54% won 10/22 | — | — | — | — | — | — | 19% top 3 1/11 | — |
| Brazen, Berserker | 26% | 49% | — | — | — | — | 47% | 52% | 29% top 3 0/2 | 26% |
| Static Behemoth | — | 46% | — | — | — | — | — | 50% | 25% top 3 1/12 | — |
| The Prestige | — | 52% | — | — | — | — | — | 49% | 26% top 3 1/12 | — |
| Jaded,,. Berserker | 24% top 3 4/8 | — | 53% | 10% top 3 0/13 | 15% | 26% | 51% | — | — | 25% |
| Vespa | 22% | 44% | — | — | — | — | 47% | 50% | 23% | 22% |
| Brutal Beast | 25% | 48% | 49% top 3 2/6 | 14% top 3 2/13 | 20% | 23% | 53% | — | — | 25% |
| Unlikely Repeat | 24% | — | 51% | 12% top 3 0/13 | 16% | 28% | 49% | — | 27% | 24% |
| Vapor,,. Bruiser | 30% | — | 55% | 13% top 3 2/13 | 17% | 30% | 53% | — | — | 29% |
| Juggler | — | 51% | 55% | — | — | 27% | — | 49% | 21% top 3 0/1 | — |
| Terra,. Cyclone | — | 51% | 44% | — | — | 20% | — | 47% | 27% | — |
| Heavy Berserker | 22% | 52% | 48% | — | — | 25% | 47% | 51% | 28% | 22% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).