Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 53.5 · #17 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 33% · 28th of 37 · 12 rounds
  • 1200m 24 gate madness 33% · 30th of 35 · 9 rounds
  • 1600m 1v1 46% · 26th of 40 · 24 rounds
Winning the most points
  • 2000m 12 gate madness 71% · 3rd of 40 · 24 rounds
  • 2200m 24 gate madness 66% · 10th of 39 · 13 rounds
  • 1800m 4 gate WTA 67% · 4th of 38 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Space Melody
★32%
top 3 8/24
53%
★56%
top 3 5/8
17%
top 3 4/13
22%
won 3/12
★30%
won 0/2
55%
won 1/3
48%
25%
★30%
won 5/12
Chrome,. Bolt
16%
50%
won 1/2
48%
10%
top 3 2/13
14%
24%
42%
★53%
28%
top 3 7/12
17%
Space Heater
31%
top 3 10/24
47%
54%
17%
top 3 3/13
21%
won 1/11
29%
won 2/12
54%
46%
22%
30%
won 0/6
Rusty Behemoth
29%
top 3 8/24
51%
54%
top 3 6/11
17%
top 3 2/13
21%
won 0/1
30%
won 6/10
52%
—
22%
28%
Shadow,.Banner
—
50%
49%
12%
15%
26%
—
52%
★29%
top 3 6/12
—
IDDQD
30%
top 3 9/24
48%
53%
★18%
top 3 4/13
★22%
won 1/5
28%
54%
45%
23%
29%
won 2/4
Xeric Bullet
24%
top 3 0/6
49%
52%
top 3 4/7
10%
top 3 0/13
18%
22%
55%
won 5/9
44%
15%
26%
Lambo, Bike
—
51%
—
—
—
—
—
50%
won 6/12
20%
top 3 0/10
—
Utopia Nova
29%
top 3 2/12
—
51%
top 3 5/7
17%
top 3 1/13
21%
25%
★55%
—
—
29%
won 0/2
Faint Shadow
29%
top 3 7/22
—
52%
17%
top 3 1/13
21%
won 1/7
28%
51%
47%
—
28%
Ionic,, Bolt
—
★54%
won 10/22
—
—
—
—
—
—
19%
top 3 1/11
—
Brazen, Berserker
26%
49%
—
—
—
—
47%
52%
29%
top 3 0/2
26%
Static Behemoth
—
46%
—
—
—
—
—
50%
25%
top 3 1/12
—
The Prestige
—
52%
—
—
—
—
—
49%
26%
top 3 1/12
—
Jaded,,. Berserker
24%
top 3 4/8
—
53%
10%
top 3 0/13
15%
26%
51%
—
—
25%
Vespa
22%
44%
—
—
—
—
47%
50%
23%
22%
Brutal Beast
25%
48%
49%
top 3 2/6
14%
top 3 2/13
20%
23%
53%
—
—
25%
Unlikely Repeat
24%
—
51%
12%
top 3 0/13
16%
28%
49%
—
27%
24%
Vapor,,. Bruiser
30%
—
55%
13%
top 3 2/13
17%
30%
53%
—
—
29%
Juggler
—
51%
55%
—
—
27%
—
49%
21%
top 3 0/1
—
Terra,. Cyclone
—
51%
44%
—
—
20%
—
47%
27%
—
Heavy Berserker
22%
52%
48%
—
—
25%
47%
51%
28%
22%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Space Melody1561.2× avg
Chrome,. Bolt1221.0× avg
Space Heater1111.1× avg
Rusty Behemoth1031.3× avg
Shadow,.Banner1021.4× avg
IDDQD981.5× avg
Xeric Bullet720.7× avg
Lambo, Bike650.6× avg
Utopia Nova581.0× avg
Faint Shadow551.1× avg
Ionic,, Bolt490.9× avg
Brazen, Berserker461.3× avg
Static Behemoth440.6× avg
The Prestige380.8× avg
Jaded,,. Berserker331.0× avg
Vespa320.9× avg
Brutal Beast310.8× avg
Unlikely Repeat251.0× avg
Vapor,,. Bruiser251.9× avg
Juggler220.3× avg
Terra,. Cyclone212.3× avg
Heavy Berserker24.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%58%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%67%
52000m 12 gate madness100%71%
61800m 24 gate madness100%58%
71600m 4 gate WTA100%42%
81200m 6 gate WTA100%42%
91600m 1v1100%46%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%42%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%58%
151600m 1v1100%46%
161800m 6 gate madness100%60%
172000m 12 gate madness100%71%
182200m 24 gate madness99%66%
191800m 4 gate WTA99%67%
201800m 6 gate WTA98%67%
212000m 1v196%50%
221600m 6 gate madness90%50%
231000m 12 gate madness82%45%
241200m 24 gate madness77%33%
251400m 4 gate WTA68%75%
261600m 6 gate WTA58%40%
271400m 1v149%50%
281800m 6 gate madness38%60%
291800m 12 gate madness30%100%
302200m 24 gate madness19%66%
311800m 4 gate WTA11%67%
322200m 6 gate WTA11%50%
332000m 1v17%50%
341800m 6 gate madness7%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).