Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 53.5 · #17 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 33% · 28th of 37 · 12 rounds
  • 1200m 24 gate madness 33% · 30th of 35 · 9 rounds
  • 1600m 1v1 46% · 26th of 40 · 24 rounds
Winning the most points
  • 2000m 12 gate madness 71% · 3rd of 40 · 24 rounds
  • 2200m 24 gate madness 66% · 10th of 39 · 13 rounds
  • 1800m 4 gate WTA 67% · 4th of 38 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Space Melody15654%
Chrome,. Bolt12251%
Space Heater11147%
Rusty Behemoth10356%
Shadow,.Banner10259%
IDDQD9854%
Xeric Bullet7250%
Lambo, Bike6549%
Utopia Nova5855%
Faint Shadow5547%
Ionic,, Bolt4950%
Brazen, Berserker4650%
Static Behemoth4449%
The Prestige3839%
Jaded,,. Berserker3354%
Vespa3251%
Brutal Beast3148%
Unlikely Repeat2546%
Vapor,,. Bruiser2551%
Juggler2251%
Terra,. Cyclone2160%
Heavy Berserker286%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%58%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%67%
52000m 12 gate madness100%71%
61800m 24 gate madness100%58%
71600m 4 gate WTA100%42%
81200m 6 gate WTA100%42%
91600m 1v1100%46%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%42%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%58%
151600m 1v1100%46%
161800m 6 gate madness100%60%
172000m 12 gate madness100%71%
182200m 24 gate madness99%66%
191800m 4 gate WTA99%67%
201800m 6 gate WTA98%67%
212000m 1v196%50%
221600m 6 gate madness90%50%
231000m 12 gate madness82%45%
241200m 24 gate madness77%33%
251400m 4 gate WTA68%75%
261600m 6 gate WTA58%40%
271400m 1v149%50%
281800m 6 gate madness38%60%
291800m 12 gate madness30%100%
302200m 24 gate madness19%66%
311800m 4 gate WTA11%67%
322200m 6 gate WTA11%50%
332000m 1v17%50%
341800m 6 gate madness7%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).