Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 59.7 · #2 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 1200m 24 gate WTA 31% · 27th of 38 · 13 rounds
  • 1400m 4 gate WTA 46% · 21st of 38 · 15 rounds
Winning the most points
  • 1200m 6 gate WTA 70% · 2nd of 39 · 28 rounds
  • 2000m 6 gate WTA 64% · 5th of 40 · 36 rounds
  • 1800m 4 gate WTA 71% · 5th of 39 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Shadow,.Banner
Top 19%
won 3/42
Top 14%
won 6/28
Top 17%
won 6/27
★Top 6%
won 1/26
★Top 14%
won 3/20
★Top 23%
won 6/15
Chrome,. Bolt
Top 16%
won 4/42
★Top 5%
won 10/28
★Top 4%
won 5/16
Top 11%
won 3/26
Top 20%
won 5/20
Top 29%
won 1/15
Space Heater
Middle
won 1/42
Top 10%
won 6/36
Top 12%
won 3/26
Top 27%
won 10/24
Top 30%
won 3/10
Space Melody
Top 37%
won 0/42
★Top 8%
won 7/36
Top 16%
won 1/26
★Top 9%
won 4/11
★Top 25%
won 7/22
Static Behemoth
Bottom 34%
won 2/42
Middle
won 4/28
Middle
won 1/26
The Prestige
Top 31%
won 2/42
Middle
won 0/26
Middle
won 3/20
Brazen, Berserker
★Top 13%
won 3/42
Middle
Top 15%
won 4/11
Top 10%
won 3/26
Rusty Behemoth
Top 20%
won 3/42
Top 24%
Top 15%
won 2/26
Top 10%
won 3/13
Vespa
Bottom 40%
won 1/42
Bottom 39%
Middle
won 2/26
Juggler
Bottom 32%
won 0/42
Bottom 21%
won 1/26
Faint Shadow
Top 22%
won 5/23
★Top 9%
won 4/26
Middle
won 2/12
IDDQD
Top 22%
won 5/13
Top 11%
won 3/26
Heavy Berserker
Top 20%
won 1/26
Top 20%
won 4/16
Terra,. Cyclone
Top 17%
won 1/42
Lambo, Bike
Bottom 3%
won 0/16
Bottom 8%
won 0/10
Utopia Nova
Top 22%
won 1/26
Vapor,,. Bruiser
Top 38%
won 3/26
Jaded,,. Berserker
Bottom 37%
won 0/26
Brutal Beast
Top 38%
Xeric Bullet
Bottom 34%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Shadow,.Banner2171.3× avg
Chrome,. Bolt2061.9× avg
Space Heater1681.2× avg
Space Melody1541.1× avg
Static Behemoth1460.8× avg
The Prestige1380.9× avg
Brazen, Berserker1291.4× avg
Rusty Behemoth1241.1× avg
Vespa1180.5× avg
Juggler1180.3× avg
Faint Shadow911.4× avg
IDDQD822.1× avg
Heavy Berserker801.8× avg
Terra,. Cyclone680.7× avg
Lambo, Bike450.0× avg
Utopia Nova430.8× avg
Vapor,,. Bruiser361.5× avg
Jaded,,. Berserker360.0× avg
Brutal Beast170.0× avg
Xeric Bullet80.0× avg
Ancient Baron30.0× avg
Unlikely Repeat10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%54%
21200m 6 gate WTA100%70%
31400m 16 gate WTA100%58%
41600m 24 gate WTA100%52%
51800m 4 gate WTA100%71%
62000m 6 gate WTA100%64%
72200m 16 gate WTA100%65%
81200m 24 gate WTA100%31%
92200m 4 gate WTA100%54%
102000m 6 gate WTA100%64%
112200m 16 gate WTA100%65%
121600m 24 gate WTA100%52%
131400m 4 gate WTA100%46%
141400m 6 gate WTA100%57%
151000m 16 gate WTA100%85%
161400m 24 gate WTA100%54%
171000m 4 gate WTA100%54%
181200m 6 gate WTA100%70%
191400m 16 gate WTA100%58%
201600m 24 gate WTA98%52%
211800m 4 gate WTA93%71%
222000m 6 gate WTA91%64%
231600m 16 gate WTA85%60%
241800m 24 gate WTA77%78%
252200m 4 gate WTA65%54%
261400m 6 gate WTA58%57%
271800m 16 gate WTA49%57%
281600m 24 gate WTA35%52%
291400m 4 gate WTA28%46%
301200m 6 gate WTA21%70%
311000m 16 gate WTA11%85%
322200m 24 gate WTA11%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).