⚡️High Voltage Vault⚡️
- 1200m 24 gate WTA 31% · 27th of 38 · 13 rounds
- 1400m 4 gate WTA 46% · 21st of 38 · 15 rounds
- 1200m 6 gate WTA 70% · 2nd of 39 · 28 rounds
- 2000m 6 gate WTA 64% · 5th of 40 · 36 rounds
- 1800m 4 gate WTA 71% · 5th of 39 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow,.Banner | Top 19% won 3/42 | Top 14% won 6/28 | Top 17% won 6/27 | ★Top 6% won 1/26 | ★Top 14% won 3/20 | ★Top 23% won 6/15 | ||||
| Chrome,. Bolt | Top 16% won 4/42 | ★Top 5% won 10/28 | ★Top 4% won 5/16 | Top 11% won 3/26 | Top 20% won 5/20 | Top 29% won 1/15 | ||||
| Space Heater | Middle won 1/42 | Top 10% won 6/36 | Top 12% won 3/26 | Top 27% won 10/24 | Top 30% won 3/10 | |||||
| Space Melody | Top 37% won 0/42 | ★Top 8% won 7/36 | Top 16% won 1/26 | ★Top 9% won 4/11 | ★Top 25% won 7/22 | |||||
| Static Behemoth | Bottom 34% won 2/42 | Middle won 4/28 | Middle won 1/26 | |||||||
| The Prestige | Top 31% won 2/42 | Middle won 0/26 | Middle won 3/20 | |||||||
| Brazen, Berserker | ★Top 13% won 3/42 | Middle | Top 15% won 4/11 | Top 10% won 3/26 | ||||||
| Rusty Behemoth | Top 20% won 3/42 | Top 24% | Top 15% won 2/26 | Top 10% won 3/13 | ||||||
| Vespa | Bottom 40% won 1/42 | Bottom 39% | Middle won 2/26 | |||||||
| Juggler | Bottom 32% won 0/42 | Bottom 21% won 1/26 | ||||||||
| Faint Shadow | Top 22% won 5/23 | ★Top 9% won 4/26 | Middle won 2/12 | |||||||
| IDDQD | Top 22% won 5/13 | Top 11% won 3/26 | ||||||||
| Heavy Berserker | Top 20% won 1/26 | Top 20% won 4/16 | ||||||||
| Terra,. Cyclone | Top 17% won 1/42 | |||||||||
| Lambo, Bike | Bottom 3% won 0/16 | Bottom 8% won 0/10 | ||||||||
| Utopia Nova | Top 22% won 1/26 | |||||||||
| Vapor,,. Bruiser | Top 38% won 3/26 | |||||||||
| Jaded,,. Berserker | Bottom 37% won 0/26 | |||||||||
| Brutal Beast | Top 38% | |||||||||
| Xeric Bullet | Bottom 34% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).