⚡️High Voltage Vault⚡️
- 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
- 1400m 1v1 45% · 26th of 40 · 20 rounds
- 1800m 1v1 44% · 27th of 40 · 19 rounds
- 2200m 1v1 65% · 2nd of 40 · 24 rounds
- 1800m 12 gate WTA 71% · 6th of 38 · 7 rounds
- 1200m 12 gate WTA 71% · 5th of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Lambo, Bike | 50% won 13/27 | — | 52% top 3 8/23 | — | ★53% | — | 51% top 3 9/18 | 52% | — | 4.5% |
| Space Melody | 48% | 56% | 54% | 56% top 3 10/21 | 51% | ★55% won 4/11 | 48% | 53% top 3 7/14 | 57% top 3 4/14 | 8.2% |
| Xeric Bullet | 44% | ★59% won 14/24 | 47% | ★58% top 3 11/21 | 45% | 51% | 41% | 48% | ★64% top 3 6/14 | 4.8% |
| Chrome,. Bolt | ★53% | 43% | 53% top 3 11/23 | 39% | 51% won 1/3 | 48% | ★53% top 3 13/18 | 50% top 3 1/2 | 42% | ★12% won 0/7 |
| Shadow,.Banner | 52% | 46% | 53% top 3 12/23 | — | 51% | 49% | 53% top 3 9/18 | 49% top 3 1/2 | 45% | 11% won 2/7 |
| Utopia Nova | — | 57% | — | 57% top 3 11/21 | — | 51% | — | — | 59% top 3 12/14 | — |
| Ionic,, Bolt | — | — | — | — | 51% won 8/17 | — | — | ★57% top 3 11/16 | — | — |
| Brutal Beast | — | 56% | — | 55% | — | 49% won 2/6 | — | 46% top 3 3/9 | 58% | — |
| Rusty Behemoth | — | 53% | 44% | 53% | 45% | 54% won 2/2 | — | 51% top 3 4/5 | 54% | 6.1% |
| Brazen, Berserker | 52% | — | 49% | 46% | 51% | — | 52% | 49% | — | 9.2% won 0/7 |
| Static Behemoth | 50% | — | 52% | — | 50% | — | 50% | 45% | — | 8.1% won 3/7 |
| Vespa | 50% | — | 46% | 47% | 47% | — | 50% | 43% | — | 7.7% won 0/7 |
| Faint Shadow | 47% | 52% | 43% | 51% | — | 51% | 47% | — | 52% | 5.9% |
| IDDQD | 45% | 56% | 45% | 55% | 47% | 52% | 44% | 48% | 57% | 7.3% |
| Space Heater | 46% | 54% | 45% | 55% | 47% | 53% | 46% | 47% | 55% | 6.7% |
| Terra,. Cyclone | 47% | — | ★55% | — | 52% | 46% | 46% | 51% | — | 11% won 0/4 |
| Heavy Berserker | 51% | — | 49% | 47% | 52% | 49% | 51% | 52% | — | 7.7% won 0/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).