Compare with
Losing the most points
- 1000m 1v1 21% · 40th of 40 · 10 rounds
- 2000m 6 gate madness 19% · 39th of 40 · 6 rounds
Winning the most points
- 1000m 6 gate madness 83% · 1st of 40 · 6 rounds
- 2200m 24 gate madness 59% · 11th of 40 · 8 rounds
- 1200m 6 gate madness 67% · 2nd of 40 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate madness
← all coresTextbook SZN
- Embers Coppolabeats 100% · 1 race · 1 won · 1 top 3
- ThunderBow V18beats 91% · 1 race · 0 won · 1 top 3
- Housewifebeats 83% · 1 race · 0 won · 0 top 3
- Rubberheadbeats 74% · 1 race · 0 won · 0 top 3
- A twinkle in The Skybeats 57% · 1 race · 0 won · 0 top 3
- Zephyr Daisybeats 30% · 1 race · 0 won · 0 top 3
- Poetry In Womenbeats 26% · 1 race · 0 won · 0 top 3
- Smithsonianbeats 22% · 1 race · 0 won · 0 top 3
- Ox Zephyr Daisybeats 13% · 1 race · 0 won · 0 top 3
- Time Fliesbeats 9% · 1 race · 0 won · 0 top 3
- Strike Firstbeats 4% · 1 race · 0 won · 0 top 3
- Ironbeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).