No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Rubberhead | ★Top 8% top 3 2/4 | Top 8% won 1/4 | Top 11% top 3 1/3 | Top 20% top 3 2/3 | Top 22% | ★Top 3% won 0/2 | ★Top 14% won 2/2 | Middle | Top 39% top 3 1/2 | ★Top 8% |
| Strike First | Bottom 28% | Top 30% | Bottom 32% top 3 2/3 | Top 40% top 3 0/3 | Middle | Bottom 32% | Bottom 31% | Top 3% | Middle top 3 0/2 | Bottom 28% |
| ThunderBow V18 | Middle | Middle | Middle top 3 2/3 | Top 12% top 3 0/3 | Top 15% | Top 21% won 0/2 | Bottom 38% | Bottom 13% | Bottom 24% top 3 1/2 | Middle |
| Ox Zephyr Daisy | Top 28% top 3 1/4 | Top 15% | Middle | Top 10% top 3 1/3 | Top 10% won 1/2 | Top 39% | Middle | Bottom 8% | Bottom 29% | Top 30% won 0/2 |
| Smithsonian | — | Bottom 28% | Top 33% | Bottom 20% top 3 0/3 | Bottom 20% | Top 28% | — | Top 4% won 1/2 | Middle top 3 0/2 | — |
| Iron | Top 21% top 3 1/4 | Bottom 38% | ★Top 8% | Top 6% top 3 3/3 | Top 4% | Top 6% | Middle | Bottom 17% | Bottom 32% | Top 23% won 1/2 |
| Time Flies | Top 13% top 3 1/4 | Bottom 13% | Top 29% | ★Top 3% top 3 0/3 | ★Top 3% won 0/2 | Top 7% | Top 23% | Middle | Bottom 30% | Top 13% |
| Zephyr Daisy | Top 40% top 3 1/4 | Bottom 32% | Middle | Top 11% top 3 1/3 | Top 8% won 0/2 | Middle | Top 40% | Bottom 3% | Bottom 8% | Top 39% |
| Housewife | Bottom 20% | Bottom 14% | Bottom 20% | Bottom 35% top 3 0/3 | Bottom 27% | Bottom 29% | Bottom 10% | Top 4% | Top 28% top 3 0/2 | Bottom 16% |
| Poetry In Women | Bottom 32% top 3 0/4 | Bottom 32% | Top 33% | Bottom 24% top 3 0/3 | Middle | Bottom 30% | Top 30% | Bottom 18% | Bottom 3% | Middle |
| Embers Coppola | Middle | ★Top 4% | Bottom 38% | Top 12% top 3 0/3 | Top 14% | Middle | Middle | ★Top 1% | ★Top 10% top 3 2/2 | Middle |
| A twinkle in The Sky | Middle | Bottom 26% | Bottom 11% | Bottom 38% top 3 0/3 | Bottom 28% | Bottom 22% | Bottom 36% | Middle | Bottom 30% | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).