Team report · Lower league

Textbook SZN

Power 62.8 · #1 of 40 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Textbook SZN
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Rubberhead
★Top 8%
top 3 2/4
Top 8%
won 1/4
Top 11%
top 3 1/3
Top 20%
top 3 2/3
Top 22%
★Top 3%
won 0/2
★Top 14%
won 2/2
Middle
Top 39%
top 3 1/2
★Top 8%
Strike First
Bottom 28%
Top 30%
Bottom 32%
top 3 2/3
Top 40%
top 3 0/3
Middle
Bottom 32%
Bottom 31%
Top 3%
Middle
top 3 0/2
Bottom 28%
ThunderBow V18
Middle
Middle
Middle
top 3 2/3
Top 12%
top 3 0/3
Top 15%
Top 21%
won 0/2
Bottom 38%
Bottom 13%
Bottom 24%
top 3 1/2
Middle
Ox Zephyr Daisy
Top 28%
top 3 1/4
Top 15%
Middle
Top 10%
top 3 1/3
Top 10%
won 1/2
Top 39%
Middle
Bottom 8%
Bottom 29%
Top 30%
won 0/2
Smithsonian
—
Bottom 28%
Top 33%
Bottom 20%
top 3 0/3
Bottom 20%
Top 28%
—
Top 4%
won 1/2
Middle
top 3 0/2
—
Iron
Top 21%
top 3 1/4
Bottom 38%
★Top 8%
Top 6%
top 3 3/3
Top 4%
Top 6%
Middle
Bottom 17%
Bottom 32%
Top 23%
won 1/2
Time Flies
Top 13%
top 3 1/4
Bottom 13%
Top 29%
★Top 3%
top 3 0/3
★Top 3%
won 0/2
Top 7%
Top 23%
Middle
Bottom 30%
Top 13%
Zephyr Daisy
Top 40%
top 3 1/4
Bottom 32%
Middle
Top 11%
top 3 1/3
Top 8%
won 0/2
Middle
Top 40%
Bottom 3%
Bottom 8%
Top 39%
Housewife
Bottom 20%
Bottom 14%
Bottom 20%
Bottom 35%
top 3 0/3
Bottom 27%
Bottom 29%
Bottom 10%
Top 4%
Top 28%
top 3 0/2
Bottom 16%
Poetry In Women
Bottom 32%
top 3 0/4
Bottom 32%
Top 33%
Bottom 24%
top 3 0/3
Middle
Bottom 30%
Top 30%
Bottom 18%
Bottom 3%
Middle
Embers Coppola
Middle
★Top 4%
Bottom 38%
Top 12%
top 3 0/3
Top 14%
Middle
Middle
★Top 1%
★Top 10%
top 3 2/2
Middle
A twinkle in The Sky
Middle
Bottom 26%
Bottom 11%
Bottom 38%
top 3 0/3
Bottom 28%
Bottom 22%
Bottom 36%
Middle
Bottom 30%
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Rubberhead361.2× avg
Strike First251.0× avg
ThunderBow V18231.3× avg
Ox Zephyr Daisy201.0× avg
Smithsonian201.2× avg
Iron172.3× avg
Time Flies170.8× avg
Zephyr Daisy161.5× avg
Housewife151.3× avg
Poetry In Women120.0× avg
Embers Coppola121.8× avg
A twinkle in The Sky91.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%100%
52000m 12 gate madness100%50%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%0%
91600m 1v1100%25%
101000m 6 gate madness100%100%
111400m 12 gate madness100%100%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%50%
151600m 1v1100%25%
161800m 6 gate madness100%58%
172000m 12 gate madness100%50%
182200m 24 gate madness99%100%
191800m 4 gate WTA99%0%
201800m 6 gate WTA98%100%
212000m 1v196%100%
221600m 6 gate madness91%100%
231000m 12 gate madness82%100%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%100%
271400m 1v149%100%
281800m 6 gate madness38%58%
291800m 12 gate madness30%0%
302200m 24 gate madness19%100%
311800m 4 gate WTA11%0%
322200m 6 gate WTA11%50%
332000m 1v17%100%
341800m 6 gate madness7%58%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).