Compare with
Power
58.4
5th of 40 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 62.8 · 1st · 2–0
Worst map
Anchor
Power 41.0 · 39th · 0–2
Above average
Miracles
Power 59.6 · 9th · 1–0
Above average
Glory
Power 58.4 · 5th · 1–0
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
ThunderBow V180.0× avg
A twinkle in The Sky0.8× avg
Smithsonian0.8× avg
Carrying us
Embers Coppola3.0× avg
Rubberhead2.5× avg
Strike First1.7× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Smithsonian3 races · 0 wins
A twinkle in The Sky3 races · 0 wins
Strike First3 races · 0 wins
Rubberhead3 races · 1 win
› Roster · 22 coresby distance type
Sprint · 8
- Strike FirstSprint
- SmithsonianSprint
- A twinkle in The SkySprint
- Embers CoppolaSprint
- AmaterasuSprint-Mid
- Eight DrumbeatSprint
- HousewifeSprint
- Sweet RocketSprint
Mid · 4
- Stellar Quail Mid
- Romantic EightMid
- Football Voyage Mid
- Romantic Drumbeat Mid
Marathon · 10
- RubberheadMarathon
- Zephyr DaisyMarathon
- Time FliesMarathon
- Ox Zephyr DaisyMarathon
- ThunderBow V18Marathon
- Scared To FlyMarathon
- Apex Ox Zephyr DaisyMarathon
- Harmony CruisingMarathon
- Crypt Zephyr DaisyMarathon
- Poetry In WomenMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).