- 1000m 1v1 13% · 40th of 40 · 8 rounds
- 2000m 6 gate madness 18% · 39th of 40 · 6 rounds
- 1200m 6 gate madness 67% · 2nd of 40 · 6 rounds
- 2200m 1v1 50% · 21st of 40 · 6 rounds
- 1400m 1v1 50% · 22nd of 40 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 13% 8r · 40th · 3.9/map | — | 50% 6r · 22nd · 2.8/map | — | 22% 5r · 40th · 2.6/map | — | 50% 6r · 21st · 3.4/map |
| 6 gate madness | 75% 4r · 2nd · 2.5/map | 67% 6r · 2nd · 3.3/map | — | 50% 4r · 20th · 2.1/map | 18% 6r · 39th · 2.8/map | 25% 4r · 37th · 2.0/map | |
| 12 gate WTA | 50% 2r · 1.0/map | 50% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Smithsonian | ★Top 3% won 1/8 | ★Top 2% top 3 3/6 | Bottom 29% won 3/6 | Top 3% top 3 1/4 | Top 28% won 1/2 | |||||
| Strike First | Middle top 3 4/6 | ★Top 3% top 3 3/4 | Middle top 3 2/4 | ★Top 14% won 0/2 | ||||||
| Rubberhead | ★Top 29% top 3 3/6 | ★Top 26% won 1/5 | ★Top 14% top 3 2/4 | |||||||
| Housewife | Bottom 33% top 3 3/6 | Top 6% top 3 4/4 | Middle won 0/2 | |||||||
| Ox Zephyr Daisy | Bottom 34% top 3 2/6 | Top 34% top 3 2/4 | ||||||||
| Zephyr Daisy | ★Top 20% won 3/6 | ★Top 10% top 3 2/4 | ||||||||
| ThunderBow V18 | Bottom 26% top 3 2/4 | Bottom 11% won 0/2 | ||||||||
| Time Flies | Top 13% top 3 1/4 | |||||||||
| Iron | Bottom 36% top 3 2/6 | |||||||||
| Embers Coppola | Top 19% won 0/2 | |||||||||
| A twinkle in The Sky | Bottom 39% won 0/2 |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Smithsonian | 26 | 0.7× avg | 1400m 1v1 wins 50% (avg 50%) · 6 | 1000m 1v1 wins 13% (avg 50%) · 8 |
| Strike First | 18 | 1.2× avg | 1000m 6 gate madness top 3 75% (avg 50%) · 4 | — |
| Rubberhead | 17 | 0.8× avg | 1600m 6 gate madness top 3 50% (avg 50%) · 4 | 1800m 1v1 wins 20% (avg 50%) · 5 |
| Housewife | 12 | 1.4× avg | 1000m 6 gate madness top 3 100% (avg 50%) · 4 | — |
| Ox Zephyr Daisy | 12 | 0.8× avg | 2200m 6 gate madness top 3 50% (avg 50%) · 4 | 2000m 6 gate madness top 3 33% (avg 50%) · 6 |
| Zephyr Daisy | 10 | 1.0× avg | 2200m 1v1 wins 50% (avg 50%) · 6 | — |
| ThunderBow V18 | 8 | 0.9× avg | 1600m 6 gate madness top 3 50% (avg 50%) · 4 | — |
| Time Flies | 6 | 0.9× avg | 2200m 6 gate madness top 3 25% (avg 50%) · 4 | — |
| Iron | 6 | 0.7× avg | 2000m 6 gate madness top 3 33% (avg 50%) · 6 | — |
| Embers Coppola | 4 | 0.0× avg | — | — |
| A twinkle in The Sky | 2 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).