- 1000m 1v1 13% · 40th of 40 · 8 rounds
- 2000m 6 gate madness 18% · 39th of 40 · 6 rounds
- 1200m 6 gate madness 67% · 2nd of 40 · 6 rounds
- 2200m 1v1 50% · 21st of 40 · 6 rounds
- 1400m 1v1 50% · 22nd of 40 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 13% 8r · 40th · 3.9/map | — | 50% 6r · 22nd · 2.8/map | — | 22% 5r · 40th · 2.6/map | — | 50% 6r · 21st · 3.4/map |
| 6 gate madness | 75% 4r · 2nd · 2.5/map | 67% 6r · 2nd · 3.3/map | — | 50% 4r · 20th · 2.1/map | 18% 6r · 39th · 2.8/map | 25% 4r · 37th · 2.0/map | |
| 12 gate WTA | 50% 2r · 1.0/map | 50% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Smithsonian | Top 4% won 1/8 | Bottom 25% | Top 4% top 3 3/6 | — | Middle won 3/6 | Top 33% | Top 4% top 3 1/4 | Bottom 29% | Bottom 24% | Top 16% won 1/2 |
| Strike First | Top 3% | Middle | Top 33% top 3 4/6 | Bottom 31% | Bottom 33% | Bottom 33% | Top 4% top 3 3/4 | Top 31% top 3 2/4 | Middle | ★Top 7% won 0/2 |
| Rubberhead | Middle | Top 32% | Bottom 31% | ★Top 15% top 3 3/6 | Middle | Top 10% won 1/5 | Middle | Top 10% top 3 2/4 | Top 33% | Top 29% |
| Housewife | Top 4% | Bottom 11% | Middle top 3 3/6 | Bottom 12% | Middle | Bottom 18% | Top 6% top 3 4/4 | Bottom 16% | Bottom 13% | Top 25% won 0/2 |
| Ox Zephyr Daisy | Bottom 8% | Top 15% | Middle | Middle top 3 2/6 | Bottom 8% | Middle | Bottom 10% | Top 18% | Top 15% top 3 2/4 | Middle |
| Zephyr Daisy | Bottom 3% | Top 3% won 3/6 | Middle | Top 40% | Bottom 6% | Middle | Bottom 2% | Bottom 31% | Top 4% top 3 2/4 | Middle |
| ThunderBow V18 | Bottom 13% | Top 36% | Bottom 8% | Bottom 39% | Bottom 6% | Middle | Bottom 16% | Middle top 3 2/4 | Top 36% | Bottom 22% won 0/2 |
| Time Flies | Middle | Top 4% | Bottom 39% | Top 25% | Bottom 13% | Top 27% | Middle | Bottom 14% | Top 5% top 3 1/4 | Bottom 34% |
| Iron | Bottom 17% | ★Top 2% | ★Top 1% | Middle top 3 2/6 | Bottom 37% | ★Top 6% | Bottom 20% | Bottom 39% | ★Top 3% | Middle |
| Embers Coppola | ★Top 1% | Top 32% | Top 35% | Middle | ★Top 12% | Bottom 38% | ★Top 1% | ★Top 5% | Top 33% | Top 11% won 0/2 |
| A twinkle in The Sky | Middle | Bottom 8% | Bottom 29% | Bottom 38% | Bottom 8% | Bottom 9% | Middle | Bottom 28% | Bottom 11% | Middle won 0/2 |
Cores in 1000m 1v1
← all cores- Smithsonianwon 1 of 8 (avg 50%) · league rank Top 4% (54%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).