Team report · Lower league

☄️The Hot 27☄️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below
Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
55%
60r · 12th · 1.2/map
50%
2r · 0.0/map
42%
42r · 31st · 0.8/map
46%
26r · 25th · 0.5/map
75%
32r · 3rd · 0.6/map
33%
12r · 30th · 0.3/map
38%
42r · 34th · 0.8/map
6 gate madness
38%
45r · 35th · 0.8/map
56%
41r · 13th · 0.8/map
50%
2r · 0.0/map
65%
37r · 5th · 0.7/map
60%
17r · 9th · 0.4/map
31%
36r · 36th · 0.6/map
40%
37r · 32nd · 0.7/map
12 gate madness
40%
10r · 28th · 0.2/map
69%
13r · 5th · 0.3/map
25%
4r · 18th · 0.1/map
54%
26r · 18th · 0.5/map
24 gate madness
55%
22r · 18th · 0.5/map
33%
15r · 32nd · 0.4/map
50%
18r · 19th · 0.5/map
25%
4r · 30th · 0.2/map
20%
42r · 39th · 1.1/map
26%
61r · 36th · 1.6/map
4 gate WTA
73%
23r · 3rd · 0.5/map
69%
13r · 4th · 0.3/map
47%
22r · 24th · 0.5/map
38%
13r · 28th · 0.3/map
53%
33r · 14th · 0.8/map
77%
13r · 2nd · 0.3/map
76%
17r · 2nd · 0.4/map
6 gate WTA
34%
38r · 38th · 0.8/map
63%
17r · 7th · 0.4/map
78%
9r · 4th · 0.2/map
38%
13r · 25th · 0.3/map
60%
42r · 7th · 1.0/map
46%
13r · 26th · 0.3/map
12 gate WTA
75%
12r · 4th · 0.2/map
58%
12r · 12th · 0.2/map
16 gate WTA
55%
12r · 19th · 0.3/map
59%
23r · 10th · 0.5/map
71%
7r · 7th · 0.2/map
75%
4r · 6th · 0.1/map
36%
22r · 30th · 0.5/map
22 gate WTA
59%
28r · 6th · 0.8/map
67%
18r · 6th · 0.5/map
31%
15r · 34th · 0.4/map
39%
18r · 30th · 0.5/map
0%
1r · 0.0/map
37%
29r · 31st · 0.8/map
33%
9r · 32nd · 0.2/map
24 gate WTA
64%
11r · 12th · 0.2/map
45%
11r · 23rd · 0.2/map
58%
36r · 12th · 0.8/map
17%
6r · 31st · 0.2/map
0%
1r · 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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☄️The Hot 27☄️
  • King Tubbytop 3 14 of 61 (avg 13%) · league rank Top 19% (15%)
  • Sh!thole Countrytop 3 16 of 61 (avg 13%) · league rank Top 33% (13%)
  • Habitual Thoughttop 3 8 of 61 (avg 13%) · league rank Middle (9.9%)
  • Food Stampstop 3 7 of 61 (avg 13%) · league rank Bottom 26% (7.7%)
  • Sprouttop 3 5 of 61 (avg 13%) · league rank Bottom 24% (7.5%)
  • Pretty Pimpintop 3 1 of 61 (avg 13%) · league rank Bottom 22% (7.4%)
  • Flupostop 3 2 of 61 (avg 13%) · league rank Bottom 14% (6.8%)
  • Fat Headtop 3 3 of 61 (avg 13%) · league rank Bottom 12% (6.6%)
  • Power Vacuumtop 3 2 of 61 (avg 13%) · league rank Bottom 11% (6.5%)
  • Green Tea Mochi Balltop 3 1 of 61 (avg 13%) · league rank Bottom 9% (6.4%)
  • 99 Luftballoonstop 3 0 of 61 (avg 13%) · league rank Bottom 4% (6.3%)
  • Local Celebritytop 3 0 of 61 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).