Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- King Tubbytop 3 8 of 32 (avg 13%) · league rank Top 19% (15%)
- Sh!thole Countrytop 3 6 of 32 (avg 13%) · league rank Top 33% (13%)
- Habitual Thoughttop 3 3 of 32 (avg 13%) · league rank Middle (9.9%)
- Food Stampstop 3 2 of 32 (avg 13%) · league rank Bottom 26% (7.7%)
- Sprouttop 3 2 of 32 (avg 13%) · league rank Bottom 24% (7.5%)
- Pretty Pimpintop 3 2 of 32 (avg 13%) · league rank Bottom 22% (7.4%)
- Flupostop 3 1 of 32 (avg 13%) · league rank Bottom 14% (6.8%)
- Fat Headtop 3 0 of 32 (avg 13%) · league rank Bottom 12% (6.6%)
- Power Vacuumtop 3 1 of 32 (avg 13%) · league rank Bottom 11% (6.5%)
- Green Tea Mochi Balltop 3 1 of 32 (avg 13%) · league rank Bottom 9% (6.4%)
- 99 Luftballoonstop 3 0 of 32 (avg 13%) · league rank Bottom 4% (6.3%)
- Local Celebritytop 3 0 of 32 (avg 13%) · league rank Bottom 2% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).