Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Operation Mockingbirdtop 3 3 of 10 (avg 13%) · league rank Top 12% (15%)
- Sh!thole Countrytop 3 1 of 10 (avg 13%) · league rank Top 20% (14%)
- Failed Background Checktop 3 1 of 10 (avg 13%) · league rank Top 21% (14%)
- Mayor Dinkinstop 3 3 of 10 (avg 13%) · league rank Top 28% (13%)
- Hooray for the USAtop 3 1 of 10 (avg 13%) · league rank Top 32% (13%)
- Food Stampstop 3 3 of 10 (avg 13%) · league rank Middle (12%)
- Habitual Thoughttop 3 0 of 10 (avg 13%) · league rank Bottom 40% (10%)
- Sugarfree Gumtop 3 0 of 10 (avg 13%) · league rank Bottom 29% (8.7%)
- Power Vacuumtop 3 0 of 10 (avg 13%) · league rank Bottom 25% (8.3%)
- 99 Luftballoonstop 3 0 of 10 (avg 13%) · league rank Bottom 16% (7.5%)
- Local Celebritytop 3 0 of 10 (avg 13%) · league rank Bottom 10% (6.8%)
- Pretty Pimpintop 3 0 of 10 (avg 13%) · league rank Bottom 8% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).