No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 50% 2r · 1.0/map | 50% 2r · 0.5/map | 0% 2r · 2.0/map | — | |||
| 6 gate madness | 100% 2r · 1.0/map | — | 50% 2r · 0.9/map | 50% 2r · 1.5/map | 50% 2r · 1.0/map | ||
| 12 gate madness | — | 50% 2r · 1.0/map | 0% 2r · 0.4/map | 100% 2r · 2.0/map | |||
| 24 gate madness | 100% 2r · 1.0/map | 50% 2r · 0.8/map | — | 100% 2r · 1.0/map | 0% 2r · 1.3/map | ||
| 4 gate WTA | 100% 2r · 1.0/map | 50% 2r · 0.7/map | 100% 2r · 1.0/map | 53% 3r · 10th · 1.1/map | 100% 2r · 1.0/map | ||
| 6 gate WTA | 50% 2r · 1.0/map | 50% 2r · 0.6/map | 0% 2r · 1.0/map | 50% 2r · 1.0/map | 53% 3r · 12th · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all cores- King Tubbybeats 98% · 2 races · 1 won · 2 top 3
- Ghost Amazonbeats 74% · 2 races · 0 won · 1 top 3
- Mayor Dinkinsbeats 74% · 2 races · 0 won · 1 top 3
- Pretty Pimpinbeats 57% · 2 races · 0 won · 0 top 3
- 99 Luftballoonsbeats 48% · 2 races · 0 won · 0 top 3
- Iron Sovereignbeats 46% · 2 races · 0 won · 0 top 3
- Fire Fangbeats 39% · 2 races · 0 won · 0 top 3
- Fat Headbeats 37% · 2 races · 0 won · 0 top 3
- Bust Out the Whippetsbeats 37% · 2 races · 0 won · 0 top 3
- Dog's Breakfastbeats 22% · 2 races · 0 won · 0 top 3
- Cleanest Meanest Penisbeats 11% · 2 races · 0 won · 0 top 3
- Marmadukebeats 4% · 2 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).