Team report · Lower league

☄️The Hot 27☄️

Power 60.5 · #4 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Iron Sovereign
Top 10%
★Top 1%
top 3 0/2
★Top 1%
won 1/3
Top 17%
won 1/3
★Top 1%
top 3 1/2
Top 17%
top 3 0/2
Pretty Pimpin
Bottom 37%
★Top 3%
★Top 2%
top 3 1/2
Bottom 22%
top 3 0/2
Middle
Bottom 28%
top 3 0/2
Ghost Amazon
Top 26%
top 3 0/2
Top 7%
won 1/3
Top 6%
top 3 1/2
King Tubby
★Top 29%
top 3 0/2
Top 3%
top 3 1/2
Top 19%
top 3 0/2
Middle
won 0/3
★Top 5%
Middle
Top 5%
top 3 2/2
Bust Out the Whippets
Top 35%
Bottom 34%
top 3 0/2
Top 3%
top 3 2/2
Bottom 15%
top 3 0/2
Cleanest Meanest Penis
Middle
top 3 0/2
Bottom 23%
Top 38%
top 3 0/2
Anklebiter
Bottom 28%
won 0/2
Fat Head
Bottom 23%
Bottom 12%
top 3 0/2
Middle
top 3 0/2
Bottom 15%
top 3 0/2
Rebound Rug
Middle
top 3 1/2
Food Stamps
Bottom 26%
top 3 0/2
Bottom 33%
Marmaduke
Top 18%
top 3 0/2
Middle
won 1/3
Top 11%
top 3 0/2
Power Vacuum
Bottom 11%
Bottom 33%
won 1/2
Bottom 22%
Dog's Breakfast
Middle
top 3 0/2
Top 34%
Top 20%
top 3 0/2
99 Luftballoons
Bottom 4%
Bottom 6%
top 3 0/2
Sh!thole Country
Top 34%
Top 26%
Mayor Dinkins
★Top 2%
top 3 1/2
Fire Fang
Top 35%
Bottom 31%
Bottom 30%
Top 11%
top 3 0/2
Moobs
Top 38%
top 3 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Iron Sovereign341.2× avg
Pretty Pimpin240.7× avg
Ghost Amazon230.6× avg
King Tubby211.1× avg
Bust Out the Whippets181.0× avg
Cleanest Meanest Penis160.7× avg
Anklebiter160.4× avg
Fat Head120.3× avg
Operation Mockingbird102.2× avg
Rebound Rug101.7× avg
Food Stamps100.6× avg
Marmaduke91.6× avg
Power Vacuum80.8× avg
Dog's Breakfast80.8× avg
99 Luftballoons81.0× avg
Sh!thole Country81.5× avg
Blaze Princess82.0× avg
Sexy Weekend61.8× avg
Hooray for the USA61.2× avg
Mollywhopped60.0× avg
Mayor Dinkins44.0× avg
Fire Fang40.0× avg
Moobs42.0× avg
Devious Means20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%100%
22200m 6 gate WTA100%54%
31000m 1v1100%50%
42200m 6 gate madness100%50%
52000m 12 gate madness100%100%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%50%
91600m 1v1100%0%
101000m 6 gate madness100%100%
111400m 12 gate madness100%50%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%50%
151600m 1v1100%0%
161800m 6 gate madness100%50%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%54%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%50%
261600m 6 gate WTA64%50%
271400m 1v150%50%
281800m 6 gate madness48%50%
291800m 12 gate madness40%0%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%54%
322200m 6 gate WTA16%54%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).