Team report · all teams

☄️The Hot 27☄️

Power 49.5 · #18 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 20% · 29th of 29 · 10 rounds
  • 2000m 12 gate madness 30% · 23rd of 29 · 10 rounds
  • 2200m 24 gate madness 19% · 22nd of 26 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1000m 6 gate madness

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☄️The Hot 27☄️

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%60%
31000m 1v1100%60%
42200m 6 gate madness100%40%
52000m 12 gate madness100%30%
61800m 24 gate madness100%40%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%60%
91600m 1v1100%20%
101000m 6 gate madness100%40%
111400m 12 gate madness100%100%
121000m 24 gate madness100%20%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%80%
151600m 1v1100%20%
161800m 6 gate madness100%44%
172000m 12 gate madness100%30%
182200m 24 gate madness100%19%
191800m 4 gate WTA96%60%
201800m 6 gate WTA95%40%
212000m 1v192%60%
221600m 6 gate madness86%40%
231000m 12 gate madness78%50%
241200m 24 gate madness73%50%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%0%
271400m 1v140%100%
281800m 6 gate madness33%44%
291800m 12 gate madness26%0%
302200m 24 gate madness18%19%
311800m 4 gate WTA10%60%
322200m 6 gate WTA10%60%
332000m 1v15%60%
341800m 6 gate madness5%44%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).