Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Operation Mockingbirdtop 3 2 of 5 (avg 13%) · league rank Top 12% (15%)
- Sh!thole Countrytop 3 0 of 5 (avg 13%) · league rank Top 20% (14%)
- Failed Background Checktop 3 0 of 5 (avg 13%) · league rank Top 21% (14%)
- Mayor Dinkinstop 3 2 of 5 (avg 13%) · league rank Top 28% (13%)
- Hooray for the USAtop 3 0 of 5 (avg 13%) · league rank Top 32% (13%)
- Food Stampstop 3 1 of 5 (avg 13%) · league rank Middle (12%)
- Habitual Thoughttop 3 0 of 5 (avg 13%) · league rank Bottom 40% (10%)
- Sugarfree Gumtop 3 0 of 5 (avg 13%) · league rank Bottom 28% (8.7%)
- Power Vacuumtop 3 0 of 5 (avg 13%) · league rank Bottom 25% (8.3%)
- 99 Luftballoonstop 3 0 of 5 (avg 13%) · league rank Bottom 16% (7.5%)
- Local Celebritytop 3 0 of 5 (avg 13%) · league rank Bottom 10% (6.8%)
- Pretty Pimpintop 3 0 of 5 (avg 13%) · league rank Bottom 8% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).