- 1200m 6 gate WTA 32% · 34th of 39 · 25 rounds
- 2200m 16 gate WTA 36% · 30th of 39 · 22 rounds
- 1800m 24 gate WTA 17% · 31st of 37 · 6 rounds
- 2000m 6 gate WTA 66% · 2nd of 40 · 29 rounds
- 1000m 4 gate WTA 73% · 3rd of 39 · 23 rounds
- 2200m 4 gate WTA 75% · 2nd of 39 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Fang | Top 9% won 3/36 | Middle won 6/29 | Top 18% won 1/23 | Top 39% won 3/22 | Bottom 24% won 3/17 | Top 36% won 0/17 | ||||
| King Tubby | Top 32% won 4/36 | ★Top 34% won 7/29 | ★Top 27% won 2/22 | ★Top 5% won 3/20 | Middle won 10/17 | |||||
| Cleanest Meanest Penis | Middle won 0/36 | Top 22% won 1/25 | Middle won 1/23 | Middle won 0/22 | Bottom 39% | |||||
| Sh!thole Country | Top 29% won 1/36 | Top 27% won 3/25 | Top 22% won 2/23 | Top 24% won 2/17 | Top 25% won 4/13 | |||||
| Big Pharma | Top 36% won 1/36 | Top 18% won 1/23 | Bottom 35% won 0/22 | |||||||
| Sexy Weekend | Top 31% won 2/36 | Top 30% won 2/23 | Top 25% won 8/17 | Top 25% won 3/13 | ||||||
| Dog's Breakfast | Middle won 6/29 | Middle won 2/22 | Top 34% won 6/20 | |||||||
| Rebound Rug | Top 26% won 4/36 | ★Top 4% won 6/23 | ★Top 6% | ★Top 6% | ||||||
| Operation Mockingbird | ★Top 16% won 4/25 | Top 34% won 8/23 | ||||||||
| Failed Background Check | Bottom 31% won 1/36 | Bottom 13% won 1/22 | ||||||||
| Mayor Dinkins | ★Top 3% | Top 27% won 1/23 | Bottom 33% won 0/22 | |||||||
| Hooray for the USA | Top 40% won 0/36 | |||||||||
| Habitual Thought | Middle won 2/36 | |||||||||
| Mollywhopped | Top 15% won 2/36 | Top 21% | Top 13% | |||||||
| Food Stamps | Bottom 31% won 0/23 | |||||||||
| Risky Biscuit | ★Top 3% won 9/23 | |||||||||
| Power Vacuum | Bottom 19% won 0/36 | |||||||||
| Pretty Pimpin | Bottom 15% won 0/22 |
Cores in 1400m 24 gate WTA
← all cores- Rebound Rugwon 1 of 11 (avg 4.2%) · league rank Top 4% (6.6%)
- Mollywhoppedwon 1 of 11 (avg 4.2%) · league rank Top 14% (5.4%)
- Fire Fangwon 0 of 11 (avg 4.2%) · league rank Top 16% (5.3%)
- Big Pharmawon 1 of 11 (avg 4.2%) · league rank Top 18% (5.1%)
- Sh!thole Countrywon 0 of 11 (avg 4.2%) · league rank Top 22% (5.0%)
- Mayor Dinkinswon 2 of 11 (avg 4.2%) · league rank Top 24% (4.9%)
- Sexy Weekendwon 0 of 11 (avg 4.2%) · league rank Top 30% (4.5%)
- Cleanest Meanest Peniswon 0 of 11 (avg 4.2%) · league rank Middle (3.6%)
- Failed Background Checkwon 0 of 11 (avg 4.2%) · league rank Middle (3.4%)
- Habitual Thoughtwon 0 of 11 (avg 4.2%) · league rank Bottom 36% (3.0%)
- Food Stampswon 0 of 11 (avg 4.2%) · league rank Bottom 32% (2.8%)
- King Tubbywon 0 of 11 (avg 4.2%) · league rank Bottom 30% (2.8%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).