Compare with
Losing the most points
- 2200m 6 gate madness 18% · 24th of 25 · 10 rounds
- 1000m 1v1 41% · 19th of 26 · 20 rounds
- 1200m 6 gate madness 40% · 17th of 25 · 12 rounds
Winning the most points
- 1000m 6 gate madness 64% · 9th of 25 · 15 rounds
- 2200m 1v1 59% · 11th of 25 · 14 rounds
- 1800m 1v1 60% · 8th of 25 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 12 gate WTA
← all cores☄️The Hot 27☄️
- Marmadukebeats 82% · 3 races · 2 won · 2 top 3
- Ghost Amazonbeats 65% · 5 races · 0 won · 2 top 3
- Iron Sovereignbeats 55% · 5 races · 0 won · 0 top 3
- Fire Fangbeats 51% · 5 races · 1 won · 1 top 3
- Dog's Breakfastbeats 32% · 2 races · 0 won · 0 top 3
- Cleanest Meanest Penisbeats 35% · 5 races · 0 won · 1 top 3
- King Tubbybeats 22% · 5 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%41%
21000m 6 gate madness100%64%
31200m 12 gate WTA100%40%
41400m 1v1100%80%
51200m 6 gate madness100%40%
61800m 1v1100%60%
71600m 6 gate madness100%58%
81800m 12 gate WTA100%60%
92200m 1v1100%59%
102000m 6 gate madness100%52%
112200m 6 gate madness100%18%
121000m 1v1100%41%
131000m 6 gate madness100%64%
141400m 1v1100%80%
151200m 6 gate madness100%40%
161800m 1v1100%60%
171600m 6 gate madness100%58%
182200m 1v1100%59%
191000m 1v196%41%
201200m 6 gate madness95%40%
212000m 6 gate madness87%52%
222200m 6 gate madness85%18%
232200m 1v185%59%
241000m 1v184%41%
251400m 1v176%80%
262000m 6 gate madness71%52%
271800m 1v162%60%
281000m 6 gate madness49%64%
292200m 1v136%59%
301200m 6 gate madness22%40%
311600m 6 gate madness16%58%
321200m 1v116%39%
332000m 6 gate madness7%52%
341400m 6 gate madness7%60%
351200m 6 gate madness5%40%
362200m 1v15%59%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).