Team report · Lower league

☄️The Hot 27☄️

Power 51.8 · #17 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 32% · 37th of 40 · 36 rounds
  • 2200m 1v1 38% · 34th of 40 · 42 rounds
  • 1000m 6 gate madness 34% · 33rd of 40 · 32 rounds
Winning the most points
  • 1800m 1v1 76% · 3rd of 40 · 32 rounds
  • 1000m 1v1 58% · 8th of 40 · 47 rounds
  • 1600m 6 gate madness 62% · 8th of 40 · 26 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
King Tubby
—
53%
won 17/42
44%
52%
top 3 16/36
48%
★56%
won 25/32
—
53%
54%
6.3%
Sh!thole Country
51%
50%
52%
top 3 23/41
44%
52%
won 13/34
50%
51%
50%
49%
9.8%
won 0/12
Power Vacuum
50%
won 27/47
42%
48%
—
52%
47%
50%
top 3 9/32
50%
38%
5.1%
Food Stamps
51%
44%
55%
top 3 25/41
—
52%
46%
52%
top 3 13/32
48%
43%
8.4%
Pretty Pimpin
51%
52%
53%
★56%
53%
56%
51%
★59%
top 3 18/26
53%
top 3 10/24
5.1%
Fat Head
—
52%
—
53%
top 3 13/36
—
50%
—
—
53%
top 3 10/24
—
Sprout
—
★55%
39%
55%
top 3 16/36
—
49%
—
45%
★59%
top 3 15/24
4.2%
99 Luftballoons
51%
41%
51%
top 3 19/41
—
52%
48%
52%
49%
36%
4.7%
Sugarfree Gum
49%
—
55%
—
—
48%
48%
top 3 16/32
—
—
7.8%
Habitual Thought
51%
49%
47%
49%
53%
53%
51%
55%
top 3 14/26
49%
5.4%
Flupos
—
50%
—
—
50%
54%
—
54%
top 3 13/26
50%
—
Big Pharma
48%
44%
49%
40%
52%
48%
48%
52%
43%
8.1%
won 0/12
Cleanest Meanest Penis
51%
48%
52%
43%
50%
48%
51%
49%
47%
10%
won 3/12
Operation Mockingbird
51%
—
53%
—
49%
—
51%
40%
—
11%
won 3/12
Hooray for the USA
50%
47%
55%
45%
★58%
—
50%
47%
46%
13%
won 1/12
Risky Biscuit
★54%
43%
57%
42%
—
—
★55%
39%
41%
★13%
won 2/12
Dog's Breakfast
—
48%
—
51%
—
53%
—
—
47%
—
Fire Fang
47%
48%
46%
47%
49%
50%
46%
51%
48%
8.0%
Local Celebrity
52%
42%
★57%
—
52%
48%
54%
47%
38%
5.0%

Cores in 1000m 6 gate madness

← all cores
☄️The Hot 27☄️

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%58%
21000m 6 gate madness100%34%
31200m 12 gate WTA100%75%
41400m 1v1100%39%
51200m 6 gate madness100%56%
61800m 1v1100%76%
71600m 6 gate madness100%62%
81800m 12 gate WTA100%58%
92200m 1v1100%38%
102000m 6 gate madness100%32%
112200m 6 gate madness100%46%
121000m 1v1100%58%
131000m 6 gate madness100%34%
141400m 1v1100%39%
151200m 6 gate madness100%56%
161800m 1v1100%76%
171600m 6 gate madness100%62%
182200m 1v1100%38%
191000m 1v1100%58%
201200m 6 gate madness99%56%
212000m 6 gate madness99%32%
222200m 6 gate madness97%46%
232200m 1v193%38%
241000m 1v187%58%
251400m 1v180%39%
262000m 6 gate madness74%32%
271800m 1v164%76%
281000m 6 gate madness51%34%
292200m 1v141%38%
301200m 6 gate madness25%56%
311600m 6 gate madness12%62%
321200m 1v112%50%
332000m 6 gate madness7%32%
341400m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).