Compare with
Losing the most points
- 2000m 6 gate madness 32% · 37th of 40 · 36 rounds
- 2200m 1v1 38% · 34th of 40 · 42 rounds
- 1000m 6 gate madness 34% · 33rd of 40 · 32 rounds
Winning the most points
- 1800m 1v1 76% · 3rd of 40 · 32 rounds
- 1000m 1v1 58% · 8th of 40 · 47 rounds
- 1600m 6 gate madness 62% · 8th of 40 · 26 rounds
Maps, best to worst
Strongest cores
- Operation Mockingbird2.0× avg · 14 races
- Risky Biscuit2.0× avg · 12 races
- Fire Fang2.0× avg · 12 races
Cores that need work
- Big Pharma0.5× avg · 24 races
- Fat Head0.8× avg · 60 races
- Power Vacuum0.9× avg · 79 races
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 7-5 | 174 / 168 |
| Glory | 7-4 | 153 / 124 |
| Measure | 6-7 | 165 / 172 |
| Miracles | 0-9 | 86 / 145 |
Roster · 25 cores
King TubbySh!thole CountryPretty PimpinOperation MockingbirdFood StampsPower VacuumFat HeadMayor DinkinsRebound RugDog's BreakfastMollywhoppedFire FangCleanest Meanest PenisRisky BiscuitSexy WeekendHooray for the USAIron SovereignGhost AmazonBust Out the WhippetsBlaze PrincessDevious MeansMoobs99 LuftballoonsAnklebiterMarmaduke
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).