Team report · Lower league

☄️The Hot 27☄️

Power 51.8 · #17 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 32% · 37th of 40 · 36 rounds
  • 2200m 1v1 38% · 34th of 40 · 42 rounds
  • 1000m 6 gate madness 34% · 33rd of 40 · 32 rounds
Winning the most points
  • 1800m 1v1 76% · 3rd of 40 · 32 rounds
  • 1000m 1v1 58% · 8th of 40 · 47 rounds
  • 1600m 6 gate madness 62% · 8th of 40 · 26 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
King Tubby
—
Top 22%
won 17/42
Bottom 19%
Top 30%
top 3 16/36
Bottom 29%
★Top 3%
won 25/32
—
Top 20%
Top 24%
Bottom 38%
Sh!thole Country
Top 34%
Middle
Top 23%
top 3 23/41
Bottom 29%
Top 18%
won 13/34
Middle
Top 35%
Middle
Middle
Top 17%
won 0/12
Power Vacuum
Middle
won 27/47
Bottom 17%
Middle
—
Top 23%
Bottom 35%
Middle
top 3 9/32
Middle
Bottom 14%
Bottom 21%
Food Stamps
Top 27%
Bottom 28%
Top 6%
top 3 25/41
—
Top 18%
Bottom 24%
Top 27%
top 3 13/32
Bottom 38%
Bottom 27%
Top 33%
Pretty Pimpin
Top 36%
Top 31%
Top 14%
★Top 9%
Top 10%
Top 3%
Top 34%
★Top 1%
top 3 18/26
Top 28%
top 3 10/24
Bottom 19%
Fat Head
—
Top 31%
—
Top 23%
top 3 13/36
—
Middle
—
—
Top 28%
top 3 10/24
—
Sprout
—
★Top 12%
Bottom 5%
Top 14%
top 3 16/36
—
Middle
—
Bottom 17%
★Top 7%
top 3 15/24
Bottom 1%
99 Luftballoons
Top 30%
Bottom 12%
Top 39%
top 3 19/41
—
Top 24%
Bottom 35%
Top 27%
Middle
Bottom 9%
Bottom 12%
Sugarfree Gum
Bottom 40%
—
Top 8%
—
—
Bottom 38%
Bottom 39%
top 3 16/32
—
—
Top 40%
Habitual Thought
Top 34%
Middle
Bottom 36%
Middle
Top 11%
Top 19%
Top 34%
Top 10%
top 3 14/26
Middle
Bottom 26%
Flupos
—
Middle
—
—
Middle
Top 7%
—
Top 13%
top 3 13/26
Middle
—
Big Pharma
Bottom 37%
Bottom 26%
Middle
Bottom 17%
Top 19%
Middle
Bottom 38%
Top 31%
Bottom 27%
Top 35%
won 0/12
Cleanest Meanest Penis
Top 33%
Middle
Top 26%
Bottom 27%
Middle
Bottom 37%
Top 34%
Middle
Middle
Top 11%
won 3/12
Operation Mockingbird
Top 32%
—
Top 21%
—
Middle
—
Top 32%
Bottom 5%
—
Top 8%
won 3/12
Hooray for the USA
Middle
Bottom 39%
Top 8%
Bottom 35%
★Top 1%
—
Middle
Bottom 29%
Middle
Top 1%
won 1/12
Risky Biscuit
★Top 6%
Bottom 21%
Top 3%
Bottom 22%
—
—
★Top 8%
Bottom 4%
Bottom 21%
★Top 1%
won 2/12
Dog's Breakfast
—
Middle
—
Top 36%
—
Top 17%
—
—
Middle
—
Fire Fang
Bottom 28%
Middle
Bottom 28%
Middle
Middle
Middle
Bottom 30%
Top 40%
Middle
Top 37%
Local Celebrity
Top 19%
Bottom 20%
★Top 3%
—
Top 17%
Bottom 38%
Top 14%
Bottom 31%
Bottom 13%
Bottom 19%

Cores in 2200m 1v1

← all cores
☄️The Hot 27☄️
  • King Tubbywon 17 of 42 (avg 50%) · league rank Top 22% (53%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%58%
21000m 6 gate madness100%34%
31200m 12 gate WTA100%75%
41400m 1v1100%39%
51200m 6 gate madness100%56%
61800m 1v1100%76%
71600m 6 gate madness100%62%
81800m 12 gate WTA100%58%
92200m 1v1100%38%
102000m 6 gate madness100%32%
112200m 6 gate madness100%46%
121000m 1v1100%58%
131000m 6 gate madness100%34%
141400m 1v1100%39%
151200m 6 gate madness100%56%
161800m 1v1100%76%
171600m 6 gate madness100%62%
182200m 1v1100%38%
191000m 1v1100%58%
201200m 6 gate madness99%56%
212000m 6 gate madness99%32%
222200m 6 gate madness97%46%
232200m 1v193%38%
241000m 1v187%58%
251400m 1v180%39%
262000m 6 gate madness74%32%
271800m 1v164%76%
281000m 6 gate madness51%34%
292200m 1v141%38%
301200m 6 gate madness25%56%
311600m 6 gate madness12%62%
321200m 1v112%50%
332000m 6 gate madness7%32%
341400m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).