Team report · all teams

☄️The Hot 27☄️

Power 48.9 · #22 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 41% · 24th of 32 · 15 rounds
  • 1800m 1v1 42% · 23rd of 32 · 15 rounds
  • 2200m 6 gate madness 41% · 21st of 31 · 10 rounds
Winning the most points
  • 1400m 1v1 68% · 3rd of 32 · 16 rounds
  • 1600m 6 gate madness 74% · 5th of 32 · 13 rounds
  • 2000m 6 gate madness 56% · 13th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

☄️The Hot 27☄️
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
King Tubby
—
44%
53%
won 9/18
48%
52%
top 3 6/14
★56%
won 7/15
—
53%
54%
6.3%
Sh!thole Country
51%
52%
top 3 11/20
50%
52%
won 11/16
44%
50%
51%
50%
49%
9.8%
won 2/6
Power Vacuum
50%
won 10/22
48%
42%
52%
—
47%
50%
top 3 6/15
50%
38%
5.1%
Food Stamps
51%
55%
top 3 9/20
44%
52%
—
46%
52%
top 3 7/15
48%
43%
8.4%
Pretty Pimpin
51%
53%
52%
53%
★56%
56%
51%
★59%
top 3 9/13
53%
top 3 5/10
5.1%
Fat Head
—
—
52%
—
53%
top 3 7/14
50%
—
—
53%
top 3 6/10
—
Sprout
—
39%
★55%
—
55%
top 3 7/14
49%
—
45%
★59%
top 3 3/10
4.2%
99 Luftballoons
51%
51%
top 3 10/20
41%
52%
—
48%
52%
49%
36%
4.7%
Sugarfree Gum
49%
55%
—
—
—
48%
48%
top 3 7/15
—
—
7.8%
Habitual Thought
51%
47%
49%
53%
49%
53%
51%
55%
top 3 5/13
49%
5.4%
Flupos
—
—
50%
50%
—
54%
—
54%
top 3 9/13
50%
—
Big Pharma
48%
49%
44%
52%
40%
48%
48%
52%
43%
8.1%
won 0/6
Cleanest Meanest Penis
51%
52%
48%
50%
43%
48%
51%
49%
47%
10%
won 1/6
Operation Mockingbird
51%
53%
—
49%
—
—
51%
40%
—
11%
won 0/6
Hooray for the USA
50%
55%
47%
★58%
45%
—
50%
47%
46%
13%
won 0/6
Risky Biscuit
★54%
★57%
43%
—
42%
—
★55%
39%
41%
★13%
won 0/6
Dog's Breakfast
—
—
48%
—
51%
53%
—
—
47%
—
Fire Fang
47%
46%
48%
49%
47%
50%
46%
51%
48%
8.0%

Cores in 1400m 6 gate madness

← all cores
☄️The Hot 27☄️

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%50%
41400m 1v1100%68%
51200m 6 gate madness100%46%
61800m 1v1100%42%
71600m 6 gate madness100%74%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%47%
131000m 6 gate madness100%41%
141400m 1v1100%68%
151200m 6 gate madness100%46%
161800m 1v1100%42%
171600m 6 gate madness100%74%
182200m 1v199%53%
191000m 1v199%47%
201200m 6 gate madness99%46%
212000m 6 gate madness96%56%
222200m 6 gate madness91%41%
232200m 1v185%53%
241000m 1v180%47%
251400m 1v175%68%
262000m 6 gate madness67%56%
271800m 1v159%42%
281000m 6 gate madness54%41%
292200m 1v138%53%
301200m 6 gate madness28%46%
311600m 6 gate madness20%74%
321200m 1v120%0%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).