Compare with
Losing the most points
- 1000m 6 gate madness 41% · 24th of 32 · 15 rounds
- 1800m 1v1 42% · 23rd of 32 · 15 rounds
- 2200m 6 gate madness 41% · 21st of 31 · 10 rounds
Winning the most points
- 1400m 1v1 68% · 3rd of 32 · 16 rounds
- 1600m 6 gate madness 74% · 5th of 32 · 13 rounds
- 2000m 6 gate madness 56% · 13th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 47% 22r · 20th · 3.8/map | 0% 1r · 0.2/map | 68% 16r · 3rd · 2.7/map | — | 42% 15r · 23rd · 2.6/map | — | 53% 18r · 15th · 3.2/map |
| 6 gate madness | 41% 15r · 24th · 2.5/map | 46% 20r · 19th · 3.3/map | — | 74% 13r · 5th · 2.2/map | 56% 14r · 13th · 2.7/map | 41% 10r · 21st · 1.9/map | |
| 12 gate WTA | 50% 6r · 16th · 1.0/map | 50% 6r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 1v1
← all cores☄️The Hot 27☄️
- Sh!thole Countrywon 11 of 16 (average core 8.0) · from its times 52%
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%47%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%50%
41400m 1v1100%68%
51200m 6 gate madness100%46%
61800m 1v1100%42%
71600m 6 gate madness100%74%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%47%
131000m 6 gate madness100%41%
141400m 1v1100%68%
151200m 6 gate madness100%46%
161800m 1v1100%42%
171600m 6 gate madness100%74%
182200m 1v199%53%
191000m 1v199%47%
201200m 6 gate madness99%46%
212000m 6 gate madness96%56%
222200m 6 gate madness91%41%
232200m 1v185%53%
241000m 1v180%47%
251400m 1v175%68%
262000m 6 gate madness67%56%
271800m 1v159%42%
281000m 6 gate madness54%41%
292200m 1v138%53%
301200m 6 gate madness28%46%
311600m 6 gate madness20%74%
321200m 1v120%0%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).