Team report · all teams

☄️The Hot 27☄️

Power 48.9 · #22 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 41% · 24th of 32 · 15 rounds
  • 1800m 1v1 42% · 23rd of 32 · 15 rounds
  • 2200m 6 gate madness 41% · 21st of 31 · 10 rounds
Winning the most points
  • 1400m 1v1 68% · 3rd of 32 · 16 rounds
  • 1600m 6 gate madness 74% · 5th of 32 · 13 rounds
  • 2000m 6 gate madness 56% · 13th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 1v1

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☄️The Hot 27☄️

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%41%
31200m 12 gate WTA100%50%
41400m 1v1100%68%
51200m 6 gate madness100%46%
61800m 1v1100%42%
71600m 6 gate madness100%74%
81800m 12 gate WTA100%50%
92200m 1v1100%53%
102000m 6 gate madness100%56%
112200m 6 gate madness100%41%
121000m 1v1100%47%
131000m 6 gate madness100%41%
141400m 1v1100%68%
151200m 6 gate madness100%46%
161800m 1v1100%42%
171600m 6 gate madness100%74%
182200m 1v199%53%
191000m 1v199%47%
201200m 6 gate madness99%46%
212000m 6 gate madness96%56%
222200m 6 gate madness91%41%
232200m 1v185%53%
241000m 1v180%47%
251400m 1v175%68%
262000m 6 gate madness67%56%
271800m 1v159%42%
281000m 6 gate madness54%41%
292200m 1v138%53%
301200m 6 gate madness28%46%
311600m 6 gate madness20%74%
321200m 1v120%0%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).