Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 47% 22r · 20th · 3.8/map | 0% 1r · 0.2/map | 68% 16r · 3rd · 2.7/map | — | 42% 15r · 23rd · 2.6/map | — | 53% 18r · 15th · 3.2/map |
| 6 gate madness | 41% 15r · 24th · 2.5/map | 46% 20r · 19th · 3.3/map | — | 74% 13r · 5th · 2.2/map | 56% 14r · 13th · 2.7/map | 41% 10r · 21st · 1.9/map | |
| 12 gate WTA | 50% 6r · 16th · 1.0/map | 50% 6r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 1v1
✕ close- Power Vacuumwon 10 of 22 (avg 50%) · league rank Bottom 33% (50%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).