🎲Team Fingerprint.com🎲
No weak spots with enough rounds yet.
- 2000m 22 gate WTA 83% · 2nd of 12 · 6 rounds
- 1600m 22 gate WTA 78% · 2nd of 12 · 9 rounds
- 1200m 22 gate WTA 67% · 2nd of 12 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all cores- The Priusbeats 71% · 15 races · 2 won · 4 top 3
- Maelstrombeats 68% · 15 races · 0 won · 1 top 3
- In Due Timebeats 62% · 15 races · 0 won · 4 top 3
- Venatorbeats 58% · 15 races · 1 won · 1 top 3
- Milk, Againbeats 58% · 15 races · 0 won · 1 top 3
- Shadow Bitbeats 56% · 15 races · 0 won · 0 top 3
- Crypt Infernobeats 54% · 15 races · 1 won · 4 top 3
- Steel Destroyerbeats 52% · 15 races · 2 won · 4 top 3
- Isagibeats 48% · 15 races · 1 won · 1 top 3
- Jasplewbeats 47% · 15 races · 0 won · 1 top 3
- Spectral Knightbeats 41% · 15 races · 0 won · 2 top 3
- Half A Secondbeats 39% · 15 races · 0 won · 2 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).