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No weak spots with enough rounds yet.
- 2000m 22 gate WTA 83% · 2nd of 12 · 6 rounds
- 1600m 22 gate WTA 78% · 2nd of 12 · 9 rounds
- 1200m 22 gate WTA 67% · 2nd of 12 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 22 gate WTA
← all cores- Jasplewbeats 63% · 6 races · 1 won · 2 top 3
- Shadow Bitbeats 60% · 6 races · 0 won · 0 top 3
- In Due Timebeats 60% · 6 races · 0 won · 1 top 3
- Steel Destroyerbeats 56% · 6 races · 0 won · 2 top 3
- Crypt Infernobeats 56% · 6 races · 2 won · 2 top 3
- Spectral Knightbeats 55% · 6 races · 0 won · 0 top 3
- Maelstrombeats 55% · 6 races · 1 won · 1 top 3
- Half A Secondbeats 51% · 6 races · 1 won · 1 top 3
- The Priusbeats 46% · 6 races · 0 won · 0 top 3
- Venatorbeats 44% · 6 races · 0 won · 1 top 3
- Milk, Againbeats 33% · 6 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).