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No weak spots with enough rounds yet.
- 2200m 24 gate madness 65% · 4th of 40 · 58 rounds
- 2000m 22 gate WTA 70% · 1st of 40 · 37 rounds
- 1000m 22 gate WTA 66% · 2nd of 40 · 36 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Veyronbeats 66% · 12 races · 0 won · 3 top 3
- Starstruckbeats 62% · 12 races · 0 won · 0 top 3
- Jinbeibeats 60% · 12 races · 0 won · 0 top 3
- Sausage Boatbeats 58% · 12 races · 2 won · 5 top 3
- Crypt Infernobeats 52% · 12 races · 1 won · 1 top 3
- Water 7beats 51% · 12 races · 1 won · 2 top 3
- Royal Turbinebeats 44% · 12 races · 0 won · 3 top 3
- Fisher Tigerbeats 43% · 12 races · 1 won · 1 top 3
- Mahlowbeats 42% · 12 races · 1 won · 1 top 3
- Hachibeats 41% · 12 races · 1 won · 1 top 3
- Spectral Knightbeats 34% · 12 races · 0 won · 1 top 3
- Isagibeats 24% · 12 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).