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No weak spots with enough rounds yet.
- 2200m 24 gate madness 61% · 12th of 33 · 33 rounds
- 1400m 24 gate madness 79% · 1st of 31 · 14 rounds
- 2000m 22 gate WTA 62% · 8th of 33 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Fisher Tigerbeats 70% · 7 races · 1 won · 2 top 3
- Veyronbeats 63% · 7 races · 1 won · 2 top 3
- Royal Turbinebeats 61% · 7 races · 0 won · 1 top 3
- Starstruckbeats 59% · 7 races · 0 won · 0 top 3
- Jinbeibeats 52% · 7 races · 1 won · 2 top 3
- Isagibeats 51% · 7 races · 2 won · 3 top 3
- Mahlowbeats 50% · 7 races · 0 won · 1 top 3
- Hachibeats 40% · 7 races · 0 won · 0 top 3
- Water 7beats 40% · 7 races · 0 won · 1 top 3
- Sausage Boatbeats 40% · 7 races · 0 won · 0 top 3
- Spectral Knightbeats 38% · 7 races · 0 won · 0 top 3
- Crypt Infernobeats 36% · 7 races · 0 won · 2 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).