Compare with
Power
70.8
2nd of 33 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 70.8 · 2nd · 6–1
Worst map
Anchor
Power 54.6 · 9th · 3–3
Above average
Measure
Power 65.9 · 2nd · 1–0
Above average
Glory
Power 54.6 · 11th · 4–3
Where do we lose the most points?
Where we win them
2200m 24 gate madness61%
1400m 24 gate madness79%
2000m 22 gate WTA62%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Venator0.2× avg
Starstruck0.3× avg
Milk, Again0.6× avg
Carrying us
Mahlow2.1× avg
Fisher Tiger1.7× avg
Arrowhead1.7× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Jasplew33 races · 7 top 3
Venator33 races · 2 top 3
Spectral Knight33 races · 2 top 3
Crypt Inferno33 races · 4 top 3
› Roster · 23 coresby distance type
Sprint · 11
- StarstruckSprint
- Royal TurbineSprint-Mid
- MahlowSprint
- Fisher TigerSprint
- VeyronSprint
- Water 7Sprint-Mid
- JinbeiSprint
- HachiSprint
- Sausage BoatSprint
- Stretchy PantsSprint
- EscanorSprint
Mid · 2
Marathon · 10
- MaelstromMid-Marathon
- In Due TimeMarathon
- IsagiMid-Marathon
- VenatorMarathon
- The PriusMarathon
- JasplewMarathon
- Crypt InfernoMarathon
- Spectral KnightMid-Marathon
- Shadow BitMarathon
- Milk, AgainMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).