๐ฒTeam Fingerprint.com๐ฒ
No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.5/map | 2200m24 gate madnessavg 13% ยท 1.3/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 2200m6 gate WTAavg 17% ยท 1.0/map | 1000m1v1avg 50% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map | 1800m24 gate madnessavg 13% ยท 1.0/map | 1600m4 gate WTAavg 25% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Maelstrom | โ
Top 2% top 3 2/4 | Top 11% top 3 0/4 | Top 11% top 3 0/2 | โ
Top 4% won 1/4 | โ
Top 1% top 3 0/4 | |||||
| Steel Destroyer | Top 7% top 3 0/2 | Top 4% top 3 1/4 | Top 4% won 1/4 | |||||||
| Royal Turbine | โ
Top 7% won 4/4 | Middle | Top 36% | Top 16% top 3 1/4 | โ
Top 1% won 2/4 | |||||
| Crypt Inferno | Top 24% top 3 1/4 | Top 13% top 3 3/4 | Top 12% top 3 0/2 | Middle won 1/4 | Top 6% top 3 1/4 | |||||
| Venator | Middle top 3 2/4 | Top 8% top 3 1/2 | Top 22% won 0/4 | Top 35% top 3 2/4 | Top 32% top 3 0/4 | |||||
| Spectral Knight | Top 17% top 3 1/4 | โ
Top 7% top 3 3/4 | Top 35% top 3 0/2 | Top 7% top 3 0/4 | ||||||
| Starstruck | โ
Top 16% won 1/4 | |||||||||
| Jasplew | Top 36% | Top 27% top 3 0/2 | Middle won 0/4 | Top 15% top 3 3/4 | Middle top 3 0/4 | |||||
| In Due Time | Top 11% | โ
Top 7% top 3 1/2 | Top 19% | โ
Top 21% won 1/4 | Top 30% top 3 1/4 | Top 29% top 3 0/4 | ||||
| Half A Second | Top 10% top 3 1/4 | Top 12% top 3 2/2 | Top 4% top 3 2/4 | |||||||
| Milk, Again | Top 29% top 3 0/2 | Top 7% top 3 1/4 | ||||||||
| Stretchy Pants | Middle | |||||||||
| Shadow Bit | Middle top 3 0/2 | โ
Top 2% | Middle top 3 0/4 | |||||||
| Isagi | Middle | Top 28% top 3 1/4 | Top 17% | |||||||
| The Prius | Top 34% top 3 0/4 | Top 8% top 3 0/2 | Top 29% | |||||||
| Sausage Boat | Bottom 40% |
Cores in 1400m 12 gate madness
โ all cores- Escanortop 3 3 of 4 (avg 25%) ยท league rank Top 2% (32%)
- Steel Destroyertop 3 1 of 4 (avg 25%) ยท league rank Top 3% (31%)
- Veyrontop 3 0 of 4 (avg 25%) ยท league rank Top 8% (30%)
- Royal Turbinetop 3 3 of 4 (avg 25%) ยท league rank Top 10% (30%)
- Isagitop 3 0 of 4 (avg 25%) ยท league rank Top 23% (28%)
- Stretchy Pantstop 3 2 of 4 (avg 25%) ยท league rank Top 33% (27%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).