Team report · Pro league · beta

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Power 55.5 · #5 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 2200m 16 gate WTA 33% · 8th of 11 · 6 rounds
  • 2200m 4 gate WTA 48% · 6th of 11 · 6 rounds
Winning the most points
  • 2000m 6 gate WTA 78% · 1st of 11 · 9 rounds
  • 1800m 4 gate WTA 83% · 1st of 11 · 6 rounds
  • 1600m 24 gate WTA 64% · 4th of 11 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

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Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Stretchy Pants
5.8%
won 1/8
—
18%
★32%
6.2%
won 0/4
—
24%
—
18%
won 2/6
26%
won 1/5
Crypt Inferno
5.0%
won 1/8
19%
won 2/9
17%
24%
6.2%
won 0/4
8.8%
30%
won 4/6
29%
17%
24%
Royal Turbine
★7.6%
won 1/8
14%
18%
26%
8.6%
won 1/4
6.3%
28%
24%
20%
won 2/6
29%
won 1/5
Veyron
5.2%
won 0/8
—
★21%
won 1/1
26%
8.4%
won 0/4
—
17%
—
20%
29%
Isagi
6.0%
won 0/8
—
16%
26%
7.6%
won 0/4
5.3%
26%
25%
19%
won 0/6
27%
Spectral Knight
4.2%
won 1/8
20%
won 2/9
20%
21%
6.9%
6.2%
won 0/6
30%
25%
18%
27%
Maelstrom
6.3%
won 0/8
★23%
won 3/9
—
—
★9.3%
8.6%
★32%
won 1/6
29%
21%
29%
Steel Destroyer
6.3%
won 0/8
20%
11%
27%
9.1%
won 0/4
★9.9%
30%
30%
★21%
30%
Venator
3.5%
won 0/8
17%
—
—
—
9.4%
won 0/6
26%
31%
won 2/6
—
—
Escanor
3.5%
won 0/8
19%
14%
24%
8.4%
won 0/4
—
—
—
21%
★30%
Half A Second
6.0%
won 1/8
21%
17%
—
—
8.7%
won 1/6
31%
29%
—
—
Mahlow
4.7%
—
19%
31%
won 1/3
6.0%
—
22%
—
16%
24%
Starstruck
3.3%
—
21%
won 0/1
29%
won 0/3
7.7%
—
—
—
18%
26%
Milk, Again
2.7%
won 0/8
16%
—
—
—
6.3%
won 0/6
31%
28%
—
—
Jinbei
3.0%
—
18%
27%
6.2%
—
17%
—
17%
26%
Sausage Boat
—
19%
20%
27%
7.4%
won 0/4
—
20%
—
18%
26%
In Due Time
3.8%
21%
—
—
—
9.4%
won 0/6
26%
★31%
won 1/6
—
—
Fisher Tiger
6.3%
—
19%
29%
7.7%
—
22%
—
18%
26%
Hachi
3.6%
—
16%
27%
7.1%
—
—
—
17%
25%
The Prius
—
18%
—
—
—
9.3%
won 1/6
25%
31%
—
—
Water 7
—
—
17%
won 0/1
28%
6.2%
3.4%
25%
16%
16%
24%
Jasplew
2.5%
18%
—
—
—
6.2%
won 0/6
25%
29%
—
—
Shadow Bit
—
13%
—
—
—
4.6%
won 0/6
26%
30%
—
—

Cores in 2000m 6 gate WTA

← all cores
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Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%33%
21200m 6 gate WTA100%100%
31400m 16 gate WTA100%1%
41600m 24 gate WTA100%64%
51800m 4 gate WTA100%83%
62000m 6 gate WTA100%78%
72200m 16 gate WTA100%33%
81200m 24 gate WTA100%33%
92200m 4 gate WTA100%48%
102000m 6 gate WTA100%78%
112200m 16 gate WTA100%33%
121600m 24 gate WTA100%64%
131400m 4 gate WTA100%37%
141400m 6 gate WTA100%62%
151000m 16 gate WTA100%37%
161400m 24 gate WTA100%33%
171000m 4 gate WTA100%33%
181200m 6 gate WTA100%100%
191400m 16 gate WTA100%1%
201600m 24 gate WTA96%64%
211800m 4 gate WTA91%83%
222000m 6 gate WTA91%78%
231600m 16 gate WTA91%33%
241800m 24 gate WTA83%33%
252200m 4 gate WTA78%48%
261400m 6 gate WTA74%62%
271800m 16 gate WTA70%100%
281600m 24 gate WTA57%64%
291400m 4 gate WTA39%37%
301200m 6 gate WTA17%100%
311000m 16 gate WTA9%37%
322200m 24 gate WTA9%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).