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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 64% 14r · 7th · 2.0/map | 58% 12r · 11th · 1.4/map | 57% 14r · 7th · 2.0/map | — | 15% 13r · 31st · 1.8/map | ||
| 6 gate WTA | 64% 16r · 6th · 2.3/map | 16% 12r · 30th · 1.7/map | 57% 21r · 11th · 3.0/map | ||||
| 16 gate WTA | 29% 9r · 25th · 1.1/map | 36% 14r · 29th · 2.0/map | 57% 7r · 9th · 0.9/map | 40% 5r · 16th · 0.6/map | 43% 14r · 16th · 2.0/map | ||
| 24 gate WTA | 86% 7r · 2nd · 1.0/map | 43% 7r · 21st · 1.0/map | 53% 26r · 17th · 3.5/map | 43% 7r · 16th · 0.8/map | 50% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 16 gate WTA
✕ close- Venatorwon 2 of 14 (avg 6.3%) · league rank Top 10% (9.4%)
- In Due Timewon 3 of 14 (avg 6.3%) · league rank Top 10% (9.4%)
- The Priuswon 0 of 14 (avg 6.3%) · league rank Top 12% (9.3%)
- Arrowheadwon 0 of 14 (avg 6.3%) · league rank Top 14% (8.8%)
- Maelstromwon 1 of 14 (avg 6.3%) · league rank Top 16% (8.6%)
- Milk, Againwon 0 of 14 (avg 6.3%) · league rank Middle (6.3%)
- Jasplewwon 0 of 14 (avg 6.3%) · league rank Middle (6.2%)
- Poison Weaponwon 0 of 14 (avg 6.3%) · league rank Bottom 29% (4.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).