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- 2000m 6 gate madness 37% ยท 8th of 11 ยท 12 rounds
- 1200m 6 gate madness 39% ยท 8th of 11 ยท 9 rounds
- 2200m 1v1 84% ยท 2nd of 11 ยท 9 rounds
- 1000m 1v1 55% ยท 5th of 12 ยท 16 rounds
- 1000m 6 gate madness 58% ยท 5th of 11 ยท 11 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% ยท 3.8/map | 1200m6 gate madnessavg 50% ยท 3.2/map | 2200m1v1avg 50% ยท 3.2/map | 1400m1v1avg 50% ยท 2.8/map | 1800m1v1avg 50% ยท 2.6/map | 2000m6 gate madnessavg 50% ยท 2.6/map | 1000m6 gate madnessavg 50% ยท 2.5/map | 1600m6 gate madnessavg 50% ยท 2.0/map | 2200m6 gate madnessavg 50% ยท 1.8/map | 1200m12 gate WTAavg 8.3% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Maelstrom | โ
Top 15% won 7/12 | โ
Top 12% top 3 6/12 | ||||||||
| Starstruck | โ
Top 16% won 9/16 | Middle | Top 16% top 3 8/11 | Top 6% won 0/4 | ||||||
| Fisher Tiger | Middle top 3 5/9 | Top 14% top 3 4/11 | Top 17% won 0/4 | |||||||
| Mahlow | Middle top 3 4/9 | โ
Top 5% top 3 8/11 | Top 21% | |||||||
| Veyron | โ
Top 31% top 3 3/9 | โ
Top 3% won 0/4 | ||||||||
| Shadow Bit | โ
Top 5% won 7/9 | โ
Top 2% top 3 2/8 | ||||||||
| Royal Turbine | โ
Top 28% won 3/4 | Top 11% top 3 1/4 | ||||||||
| Crypt Inferno | Middle top 3 5/12 | |||||||||
| Half A Second | Top 33% top 3 6/12 | |||||||||
| Water 7 | Middle won 0/4 | |||||||||
| Sausage Boat | Top 16% won 1/4 | |||||||||
| Isagi | Bottom 30% | Top 25% top 3 2/4 | ||||||||
| Jasplew | Top 15% top 3 5/8 | |||||||||
| In Due Time | Middle | Top 28% | Top 30% top 3 7/8 | |||||||
| Hachi | Middle won 0/4 | |||||||||
| Steel Destroyer | โ
Top 8% top 3 2/4 | |||||||||
| Jinbei | Middle | |||||||||
| Spectral Knight | Top 28% | Middle | ||||||||
| Stretchy Pants | Middle |
Cores in 1600m 6 gate madness
โ all cores- Steel Destroyertop 3 2 of 4 (avg 50%) ยท league rank Top 8% (56%)
- Royal Turbinetop 3 1 of 4 (avg 50%) ยท league rank Top 11% (55%)
- Isagitop 3 2 of 4 (avg 50%) ยท league rank Top 25% (54%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).