Team report ยท Pro league ยท beta

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Power 54.1 ยท #4 of 12 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 37% ยท 8th of 11 ยท 12 rounds
  • 1200m 6 gate madness 39% ยท 8th of 11 ยท 9 rounds
Winning the most points
  • 2200m 1v1 84% ยท 2nd of 11 ยท 9 rounds
  • 1000m 1v1 55% ยท 5th of 12 ยท 16 rounds
  • 1000m 6 gate madness 58% ยท 5th of 11 ยท 11 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

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Core1000m1v1avg 50% ยท 3.8/map1200m6 gate madnessavg 50% ยท 3.2/map2200m1v1avg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.8/map1800m1v1avg 50% ยท 2.6/map2000m6 gate madnessavg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.0/map2200m6 gate madnessavg 50% ยท 1.8/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Maelstrom
โ˜…Top 15%
won 7/12
โ˜…Top 12%
top 3 6/12
Starstruck
โ˜…Top 16%
won 9/16
Middle
Top 16%
top 3 8/11
Top 6%
won 0/4
Fisher Tiger
Middle
top 3 5/9
Top 14%
top 3 4/11
Top 17%
won 0/4
Mahlow
Middle
top 3 4/9
โ˜…Top 5%
top 3 8/11
Top 21%
Veyron
โ˜…Top 31%
top 3 3/9
โ˜…Top 3%
won 0/4
Shadow Bit
โ˜…Top 5%
won 7/9
โ˜…Top 2%
top 3 2/8
Royal Turbine
โ˜…Top 28%
won 3/4
Top 11%
top 3 1/4
Crypt Inferno
Middle
top 3 5/12
Half A Second
Top 33%
top 3 6/12
Water 7
Middle
won 0/4
Sausage Boat
Top 16%
won 1/4
Isagi
Bottom 30%
Top 25%
top 3 2/4
Jasplew
Top 15%
top 3 5/8
In Due Time
Middle
Top 28%
Top 30%
top 3 7/8
Hachi
Middle
won 0/4
Steel Destroyer
โ˜…Top 8%
top 3 2/4
Jinbei
Middle
Spectral Knight
Top 28%
Middle
Stretchy Pants
Middle

Cores in 1600m 6 gate madness

โ† all cores
๐ŸŽฒTeam Fingerprint.com๐ŸŽฒ
  • Steel Destroyertop 3 2 of 4 (avg 50%) ยท league rank Top 8% (56%)
  • Royal Turbinetop 3 1 of 4 (avg 50%) ยท league rank Top 11% (55%)
  • Isagitop 3 2 of 4 (avg 50%) ยท league rank Top 25% (54%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%55%
21000m 6 gate madness100%58%
31200m 12 gate WTA100%25%
41400m 1v1100%75%
51200m 6 gate madness100%39%
61800m 1v1100%56%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%50%
92200m 1v1100%84%
102000m 6 gate madness100%37%
112200m 6 gate madness100%61%
121000m 1v1100%55%
131000m 6 gate madness100%58%
141400m 1v1100%75%
151200m 6 gate madness100%39%
161800m 1v1100%56%
171600m 6 gate madness100%50%
182200m 1v1100%84%
191000m 1v195%55%
201200m 6 gate madness95%39%
212000m 6 gate madness89%37%
222200m 6 gate madness84%61%
232200m 1v184%84%
241000m 1v184%55%
251400m 1v179%75%
262000m 6 gate madness68%37%
271800m 1v163%56%
281000m 6 gate madness53%58%
292200m 1v137%84%
301200m 6 gate madness26%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).