Compare with
Power
54.1
4th of 12 on Anchor
Standings
2nd
18 pts
Matches
6–0
18 pts · rounds 218–175
Next match
🐑BLACK SHEEP🐑
Week 7
Best map
Miracles
Power 60.6 · 3rd · 3–0
Worst map
Measure
Power 54.0 · 5th · 2–2
Above average
Glory
Power 55.5 · 5th · 3–0
Above average
Anchor
Power 54.1 · 4th · 4–0
Where do we lose the most points?
2000m 6 gate madness37%
1200m 6 gate madness39%
Where we win them
2200m 1v184%
1000m 1v155%
1000m 6 gate madness58%
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2000m 12 gate madnessVenator, Maelstrom
1600m 1v1Royal Turbine
1800m 6 gate madnessCrypt Inferno, Spectral Knight
Are we good enough at…
About average
55% of rounds · 5th of 12 · 16 rounds
0%league average 50%100%
Which cores are costing us?
Where are they better than us?
2000m 6 gate madness37 vs 57%
1000m 6 gate madness58 vs 61%
Where we're better
2200m 1v184 vs 49%
1000m 1v155 vs 41%
› Roster · 23 coresby distance type
Sprint · 11
- StarstruckSprint
- Royal TurbineSprint-Mid
- MahlowSprint
- Fisher TigerSprint
- VeyronSprint
- Water 7Sprint-Mid
- JinbeiSprint
- HachiSprint
- Sausage BoatSprint
- Stretchy PantsSprint
- EscanorSprint
Mid · 2
Marathon · 10
- MaelstromMid-Marathon
- In Due TimeMarathon
- IsagiMid-Marathon
- VenatorMarathon
- The PriusMarathon
- JasplewMarathon
- Crypt InfernoMid-Marathon
- Spectral KnightMid-Marathon
- Shadow BitMarathon
- Milk, AgainMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).