Team report · Pro league · beta
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Power 57.6 · #3 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
- 1600m 6 gate madness 45% · 26th of 40 · 21 rounds
Winning the most points
- 2200m 6 gate madness 85% · 2nd of 40 · 20 rounds
- 1000m 1v1 62% · 5th of 40 · 37 rounds
- 2200m 1v1 65% · 4th of 40 · 30 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 62% 37r · 5th · 3.9/map | 0% 1r · 0.1/map | 54% 24r · 16th · 2.8/map | — | 53% 24r · 15th · 2.6/map | — | 65% 30r · 4th · 3.4/map |
| 6 gate madness | 50% 22r · 24th · 2.5/map | 56% 31r · 13th · 3.3/map | — | 45% 21r · 26th · 2.1/map | 64% 24r · 5th · 2.8/map | 85% 20r · 2nd · 2.0/map | |
| 12 gate WTA | 50% 10r · 18th · 1.0/map | 80% 10r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 1v1
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- Maelstrombeats 54% · 24 races · 13 won · 24 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%62%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%50%
41400m 1v1100%54%
51200m 6 gate madness100%56%
61800m 1v1100%53%
71600m 6 gate madness100%45%
81800m 12 gate WTA100%80%
92200m 1v1100%65%
102000m 6 gate madness100%64%
112200m 6 gate madness100%85%
121000m 1v1100%62%
131000m 6 gate madness100%50%
141400m 1v1100%54%
151200m 6 gate madness100%56%
161800m 1v1100%53%
171600m 6 gate madness100%45%
182200m 1v1100%65%
191000m 1v1100%62%
201200m 6 gate madness99%56%
212000m 6 gate madness99%64%
222200m 6 gate madness97%85%
232200m 1v192%65%
241000m 1v187%62%
251400m 1v179%54%
262000m 6 gate madness74%64%
271800m 1v163%53%
281000m 6 gate madness51%50%
292200m 1v141%65%
301200m 6 gate madness25%56%
311600m 6 gate madness12%45%
321200m 1v112%0%
332000m 6 gate madness7%64%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).